[gd_scene load_steps=5 format=3 uid="uid://dmbqijgut3s51"]

[ext_resource type="Texture2D" uid="uid://dlggbkhxijuy1" path="res://Assets/textures/Mountain brown rock seamless texture 2048x2048.jpg" id="1_rd1yx"]

[sub_resource type="BoxShape3D" id="BoxShape3D_2xgye"]
size = Vector3(10, 1, 10)

[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_jb2bo"]
albedo_texture = ExtResource("1_rd1yx")

[sub_resource type="BoxMesh" id="BoxMesh_eip3x"]
material = SubResource("StandardMaterial3D_jb2bo")
size = Vector3(10, 1, 10)

[node name="Rock Floor" type="StaticBody3D"]

[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.75, 0, 0)
shape = SubResource("BoxShape3D_2xgye")

[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.831642, 0, 0)
mesh = SubResource("BoxMesh_eip3x")
