[gd_scene load_steps=5 format=3 uid="uid://er8qeqe4d466"]

[ext_resource type="Texture2D" uid="uid://db6enrh77cnbb" path="res://Assets/textures/wall_a.jpg" id="1_52lln"]

[sub_resource type="BoxShape3D" id="BoxShape3D_igcda"]
size = Vector3(5, 3.5, 0.2)

[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_jo56m"]
albedo_texture = ExtResource("1_52lln")

[sub_resource type="BoxMesh" id="BoxMesh_ivu18"]
material = SubResource("StandardMaterial3D_jo56m")
size = Vector3(5, 3.5, 0.2)

[node name="StaticBody3D" type="StaticBody3D"]

[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
shape = SubResource("BoxShape3D_igcda")

[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
mesh = SubResource("BoxMesh_ivu18")
skeleton = NodePath("../CollisionShape3D")
