Updated Jolt Pluginn to work with godot 4.3 update
This commit is contained in:
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@ -1,36 +1,37 @@
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[configuration]
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entry_symbol = "godot_jolt_main"
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compatibility_minimum = "4.2"
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compatibility_minimum = "4.3"
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compatibility_maximum = "4.3"
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[libraries]
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windows.release.x86_64 = "windows/godot-jolt_windows-x64.dll"
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windows.debug.x86_64 = "windows/godot-jolt_windows-x64_editor.dll"
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windows.release.single.x86_64 = "windows/godot-jolt_windows-x64.dll"
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windows.debug.single.x86_64 = "windows/godot-jolt_windows-x64_editor.dll"
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windows.release.x86_32 = "windows/godot-jolt_windows-x86.dll"
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windows.debug.x86_32 = "windows/godot-jolt_windows-x86_editor.dll"
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windows.release.single.x86_32 = "windows/godot-jolt_windows-x86.dll"
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windows.debug.single.x86_32 = "windows/godot-jolt_windows-x86_editor.dll"
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linux.release.x86_64 = "linux/godot-jolt_linux-x64.so"
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linux.debug.x86_64 = "linux/godot-jolt_linux-x64_editor.so"
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linux.release.single.x86_64 = "linux/godot-jolt_linux-x64.so"
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linux.debug.single.x86_64 = "linux/godot-jolt_linux-x64_editor.so"
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linux.release.x86_32 = "linux/godot-jolt_linux-x86.so"
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linux.debug.x86_32 = "linux/godot-jolt_linux-x86_editor.so"
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linux.release.single.x86_32 = "linux/godot-jolt_linux-x86.so"
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linux.debug.single.x86_32 = "linux/godot-jolt_linux-x86_editor.so"
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macos.release = "macos/godot-jolt_macos.framework"
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macos.debug = "macos/godot-jolt_macos_editor.framework"
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macos.release.single = "macos/godot-jolt_macos.framework"
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macos.debug.single = "macos/godot-jolt_macos_editor.framework"
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ios.release = "ios/godot-jolt_ios.framework"
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ios.debug = "ios/godot-jolt_ios_editor.framework"
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ios.release.single = "ios/godot-jolt_ios.framework"
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ios.debug.single = "ios/godot-jolt_ios_editor.framework"
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android.release.arm64 = "android/libgodot-jolt_android-arm64.so"
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android.debug.arm64 = "android/libgodot-jolt_android-arm64_editor.so"
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android.release.single.arm64 = "android/libgodot-jolt_android-arm64.so"
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android.debug.single.arm64 = "android/libgodot-jolt_android-arm64_editor.so"
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android.release.arm32 = "android/libgodot-jolt_android-arm32.so"
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android.debug.arm32 = "android/libgodot-jolt_android-arm32_editor.so"
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android.release.single.arm32 = "android/libgodot-jolt_android-arm32.so"
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android.debug.single.arm32 = "android/libgodot-jolt_android-arm32_editor.so"
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android.release.x86_64 = "android/libgodot-jolt_android-x64.so"
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android.debug.x86_64 = "android/libgodot-jolt_android-x64_editor.so"
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android.release.single.x86_64 = "android/libgodot-jolt_android-x64.so"
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android.debug.single.x86_64 = "android/libgodot-jolt_android-x64_editor.so"
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android.release.x86_32 = "android/libgodot-jolt_android-x86.so"
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android.debug.x86_32 = "android/libgodot-jolt_android-x86_editor.so"
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android.release.single.x86_32 = "android/libgodot-jolt_android-x86.so"
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android.debug.single.x86_32 = "android/libgodot-jolt_android-x86_editor.so"
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@ -17,16 +17,35 @@
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<key>NSHumanReadableCopyright</key>
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<string>Copyright (c) Mikael Hermansson and Godot Jolt contributors.</string>
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<key>CFBundleVersion</key>
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<string>0.12.0</string>
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<string>0.13.0</string>
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<key>CFBundleShortVersionString</key>
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<string>0.12.0</string>
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<string>0.13.0</string>
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<key>CFBundlePackageType</key>
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<string>FMWK</string>
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<key>CFBundleSupportedPlatforms</key>
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<array>
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<string>iPhoneOS</string>
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</array>
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<key>CSResourcesFileMapped</key>
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<true/>
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<key>DTPlatformName</key>
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<string>iphoneos</string>
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<key>MinimumOSVersion</key>
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<string>12.0</string>
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<!--
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HACK(mihe): This is to work around a bug in Godot 4.3-beta1, where it treats Framework
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bundles the same as XCFramework bundles, and expects there to be an `AvailableLibraries`
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entry, which is really only a thing in XCFramework bundles. Note that we also lie about the
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binary path having a `.dylib` extension in order for Godot to correctly identify this as a
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dynamically linked bundle.
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-->
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<key>AvailableLibraries</key>
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<array>
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<dict>
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<key>BinaryPath</key>
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<string>godot-jolt_ios.dylib</string>
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</dict>
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</array>
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</dict>
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</plist>
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@ -17,16 +17,35 @@
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<key>NSHumanReadableCopyright</key>
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<string>Copyright (c) Mikael Hermansson and Godot Jolt contributors.</string>
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<key>CFBundleVersion</key>
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<string>0.12.0</string>
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<string>0.13.0</string>
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<key>CFBundleShortVersionString</key>
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<string>0.12.0</string>
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<string>0.13.0</string>
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<key>CFBundlePackageType</key>
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<string>FMWK</string>
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<key>CFBundleSupportedPlatforms</key>
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<array>
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<string>iPhoneOS</string>
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</array>
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<key>CSResourcesFileMapped</key>
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<true/>
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<key>DTPlatformName</key>
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<string>iphoneos</string>
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<key>MinimumOSVersion</key>
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<string>12.0</string>
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<!--
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HACK(mihe): This is to work around a bug in Godot 4.3-beta1, where it treats Framework
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bundles the same as XCFramework bundles, and expects there to be an `AvailableLibraries`
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entry, which is really only a thing in XCFramework bundles. Note that we also lie about the
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binary path having a `.dylib` extension in order for Godot to correctly identify this as a
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dynamically linked bundle.
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-->
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<key>AvailableLibraries</key>
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<array>
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<dict>
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<key>BinaryPath</key>
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<string>godot-jolt_ios_editor.dylib</string>
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</dict>
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</array>
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</dict>
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</plist>
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@ -17,11 +17,15 @@
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<key>NSHumanReadableCopyright</key>
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<string>Copyright (c) Mikael Hermansson and Godot Jolt contributors.</string>
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<key>CFBundleVersion</key>
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<string>0.12.0</string>
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<string>0.13.0</string>
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<key>CFBundleShortVersionString</key>
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<string>0.12.0</string>
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<string>0.13.0</string>
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<key>CFBundlePackageType</key>
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<string>FMWK</string>
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<key>CFBundleSupportedPlatforms</key>
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<array>
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<string>MacOSX</string>
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</array>
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<key>CSResourcesFileMapped</key>
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<true/>
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<key>DTPlatformName</key>
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@ -6,7 +6,7 @@
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<dict>
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<key>Resources/Info.plist</key>
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<data>
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HxpaqrKUN+D+lkF90Phqlb+CZKo=
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+hmuH+erxzRxY/FPATmWbEaqOys=
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</data>
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</dict>
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<key>files2</key>
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@ -15,7 +15,7 @@
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<dict>
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<key>hash2</key>
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<data>
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ZTtvl19PLRzCoTuDRMZ2FnJXIXsLYRhaBFxjroNsLDw=
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WsqyDktXR1oDgMLbvIUu+PMJsJAnbBKIUYnKgafFEGc=
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</data>
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</dict>
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</dict>
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@ -17,11 +17,15 @@
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<key>NSHumanReadableCopyright</key>
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<string>Copyright (c) Mikael Hermansson and Godot Jolt contributors.</string>
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<key>CFBundleVersion</key>
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<string>0.12.0</string>
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<string>0.13.0</string>
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<key>CFBundleShortVersionString</key>
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<string>0.12.0</string>
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<string>0.13.0</string>
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<key>CFBundlePackageType</key>
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<string>FMWK</string>
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<key>CFBundleSupportedPlatforms</key>
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<array>
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<string>MacOSX</string>
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</array>
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<key>CSResourcesFileMapped</key>
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<true/>
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<key>DTPlatformName</key>
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@ -6,7 +6,7 @@
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<dict>
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<key>Resources/Info.plist</key>
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<data>
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CpU1kp9qZhdCVqKdSia+981vm40=
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GsvlA3T0mwbtJS37DcxlHyr4Vro=
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</data>
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</dict>
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<key>files2</key>
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@ -15,7 +15,7 @@
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<dict>
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<key>hash2</key>
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<data>
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</data>
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</dict>
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</dict>
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