Moved Map Pieces outside of components

This commit is contained in:
Willow Behar
2024-06-03 12:15:40 -05:00
parent 0eebce3673
commit 234fa2e073
5 changed files with 0 additions and 0 deletions

View File

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[gd_scene load_steps=5 format=3 uid="uid://dmbqijgut3s51"]
[ext_resource type="Texture2D" uid="uid://dlggbkhxijuy1" path="res://Assets/textures/Mountain brown rock seamless texture 2048x2048.jpg" id="1_rd1yx"]
[sub_resource type="BoxShape3D" id="BoxShape3D_2xgye"]
size = Vector3(10, 1, 10)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_jb2bo"]
albedo_texture = ExtResource("1_rd1yx")
[sub_resource type="BoxMesh" id="BoxMesh_eip3x"]
material = SubResource("StandardMaterial3D_jb2bo")
size = Vector3(10, 1, 10)
[node name="Rock Floor" type="StaticBody3D"]
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.75, 0, 0)
shape = SubResource("BoxShape3D_2xgye")
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.831642, 0, 0)
mesh = SubResource("BoxMesh_eip3x")