Moved Map Pieces outside of components

This commit is contained in:
Willow Behar
2024-06-03 12:15:40 -05:00
parent 0eebce3673
commit 234fa2e073
5 changed files with 0 additions and 0 deletions

23
Assets/Objects/wall.tscn Normal file
View File

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[gd_scene load_steps=5 format=3 uid="uid://bkbhm2x07o5vd"]
[ext_resource type="Texture2D" uid="uid://dlggbkhxijuy1" path="res://Assets/textures/Mountain brown rock seamless texture 2048x2048.jpg" id="1_gkfw0"]
[sub_resource type="BoxShape3D" id="BoxShape3D_b1bm2"]
size = Vector3(10, 10, 1)
[sub_resource type="BoxMesh" id="BoxMesh_nsuje"]
size = Vector3(10, 10, 1)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_yyl1p"]
albedo_texture = ExtResource("1_gkfw0")
emission = Color(0.768627, 0.388235, 0.92549, 1)
[node name="StaticBody3D" type="StaticBody3D"]
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0809937, 0, 0)
shape = SubResource("BoxShape3D_b1bm2")
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
mesh = SubResource("BoxMesh_nsuje")
surface_material_override/0 = SubResource("StandardMaterial3D_yyl1p")