Update blood-splatter-png-44456.png.import
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@ -3,25 +3,27 @@
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://cqpeeihv4xqu0"
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path="res://.godot/imported/blood-splatter-png-44456.png-3a9fd27dfdb7aa196bddfaaa14b3a895.ctex"
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path.s3tc="res://.godot/imported/blood-splatter-png-44456.png-3a9fd27dfdb7aa196bddfaaa14b3a895.s3tc.ctex"
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path.etc2="res://.godot/imported/blood-splatter-png-44456.png-3a9fd27dfdb7aa196bddfaaa14b3a895.etc2.ctex"
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metadata={
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"vram_texture": false
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"imported_formats": ["s3tc_bptc", "etc2_astc"],
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"vram_texture": true
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}
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[deps]
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source_file="res://Assets/textures/blood/blood-splatter-png-44456.png"
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dest_files=["res://.godot/imported/blood-splatter-png-44456.png-3a9fd27dfdb7aa196bddfaaa14b3a895.ctex"]
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dest_files=["res://.godot/imported/blood-splatter-png-44456.png-3a9fd27dfdb7aa196bddfaaa14b3a895.s3tc.ctex", "res://.godot/imported/blood-splatter-png-44456.png-3a9fd27dfdb7aa196bddfaaa14b3a895.etc2.ctex"]
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[params]
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compress/mode=0
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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@ -31,4 +33,4 @@ process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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detect_3d/compress_to=0
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