From 2d16291c51e35fefcc336b0cdcb2cebd55b1230e Mon Sep 17 00:00:00 2001 From: techrunner Date: Tue, 3 Sep 2024 17:39:24 -0500 Subject: [PATCH] changed prompt based on has key or not --- Assets/scripts/Generator Panel.gd | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Assets/scripts/Generator Panel.gd b/Assets/scripts/Generator Panel.gd index 3125606..3d064b8 100644 --- a/Assets/scripts/Generator Panel.gd +++ b/Assets/scripts/Generator Panel.gd @@ -12,6 +12,7 @@ var key_inserted:bool = false func _ready(): animate.play("NoKey") + prompt_message = need_key_prompt func _process(delta: float) -> void: if GlobalSettings.HasGeneratorKey: @@ -19,13 +20,12 @@ func _process(delta: float) -> void: prompt_message = key_inserted_prompt else: prompt_message = has_key_prompt - else: - prompt_message = need_key_prompt func interact(player): print("Panel pressed") if GlobalSettings.HasGeneratorKey: animate.play("InsertKey") + if key_inserted: animate.play("Press") - emit_signal("Generator_Started") + emit_signal("Generator_Started")