Added Global sensitivity
This commit is contained in:
@ -3,9 +3,11 @@ extends Node
|
|||||||
var DEVMODE = true
|
var DEVMODE = true
|
||||||
var is_paused = false
|
var is_paused = false
|
||||||
|
|
||||||
|
var Joystick_Sensitivity = 2
|
||||||
|
var Mouse_Sensitivity = 0.02
|
||||||
|
|
||||||
var current_map = ""
|
var current_map = ""
|
||||||
var SpawnPoint:Vector3
|
var SpawnPoint:Vector3
|
||||||
|
|
||||||
var Player_Last_Location = Vector3(0,0,0)
|
var Player_Last_Location = Vector3(0,0,0)
|
||||||
|
|
||||||
func SetCurrentMap(selected_map):
|
func SetCurrentMap(selected_map):
|
||||||
|
|||||||
Reference in New Issue
Block a user