added look stuff
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@ -1,6 +1,16 @@
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extends Node3D
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@export var vertical_joystick_sensitity : float = 2
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@export var vertical_mouse_sensitivity : float = 0.02
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func can_look(amount, sensitivity):
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var current_rotation_x = global_rotation_degrees.x
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var amount_to_move = amount * vertical_mouse_sensitivity
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var angle_after_move = current_rotation_x + amount_to_move
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if angle_after_move >= -85 and angle_after_move <= 85:
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return true
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else:
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false
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func _process(delta):
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var look_velocity = Input.get_vector("look_left", "look_right", "look_up", "look_down")
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@ -8,4 +18,6 @@ func _process(delta):
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func _unhandled_input(event):
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if event is InputEventMouseMotion:
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rotate_x(-event.relative.y * 0.02 )
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self.rotate_x(-event.relative.y * vertical_mouse_sensitivity )
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print(global_rotation_degrees.x)
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