added look stuff

This commit is contained in:
2024-04-07 14:05:02 -05:00
parent 2fcd546903
commit 2ffc0a4e33
2 changed files with 86 additions and 70 deletions

View File

@ -1,6 +1,16 @@
extends Node3D extends Node3D
@export var vertical_joystick_sensitity : float = 2 @export var vertical_joystick_sensitity : float = 2
@export var vertical_mouse_sensitivity : float = 0.02
func can_look(amount, sensitivity):
var current_rotation_x = global_rotation_degrees.x
var amount_to_move = amount * vertical_mouse_sensitivity
var angle_after_move = current_rotation_x + amount_to_move
if angle_after_move >= -85 and angle_after_move <= 85:
return true
else:
false
func _process(delta): func _process(delta):
var look_velocity = Input.get_vector("look_left", "look_right", "look_up", "look_down") var look_velocity = Input.get_vector("look_left", "look_right", "look_up", "look_down")
@ -8,4 +18,6 @@ func _process(delta):
func _unhandled_input(event): func _unhandled_input(event):
if event is InputEventMouseMotion: if event is InputEventMouseMotion:
rotate_x(-event.relative.y * 0.02 ) self.rotate_x(-event.relative.y * vertical_mouse_sensitivity )
print(global_rotation_degrees.x)

View File

@ -6,6 +6,24 @@ enum CONDITION {NORMAL, SPRINTING, VAPING, COUGHING, SEVERE_COUGHING}
func set_condition(con): func set_condition(con):
current_condition = con current_condition = con
print("Setting Condition to ", con) print("Setting Condition to ", con)
match con:
CONDITION.VAPING:
vapes_per_min += 1
$Node3D/VapeLight.on()
$"Coughing Timer".start()
$"Severe Coughing Timer".start()
CONDITION.NORMAL:
$Node3D/VapeLight.off()
$"Coughing Timer".stop()
$"Severe Coughing Timer".stop()
CONDITION.COUGHING:
$Node3D/VapeLight.off()
$"Coughing Recovery".start()
$"Severe Coughing Timer".stop()
CONDITION.SEVERE_COUGHING:
$Node3D/VapeLight.off()
$"Severe Coughing Recovery".start()
$"Coughing Timer".stop()
var will_cough = false var will_cough = false
var timealive = 0 var timealive = 0
@ -22,15 +40,14 @@ const JUMP_VELOCITY = 4.5
#Looking Variables #Looking Variables
var mouse_sensitivity = 0.02 var mouse_sensitivity = 0.02
var joystick_sensitity = 2 var joystick_sensitity = 2
var prev_mouse_location = Vector2()
var is_paused = false
# Get the gravity from the project settings to be synced with RigidBody nodes. # Get the gravity from the project settings to be synced with RigidBody nodes.
var gravity = ProjectSettings.get_setting("physics/3d/default_gravity") var gravity = ProjectSettings.get_setting("physics/3d/default_gravity")
func _physics_process(delta): func _physics_process(delta):
if not is_paused:
match current_condition: match current_condition:
CONDITION.NORMAL: CONDITION.NORMAL:
current_speed = SPEED_NORMAL current_speed = SPEED_NORMAL
@ -48,7 +65,7 @@ func _physics_process(delta):
velocity.y -= gravity * delta velocity.y -= gravity * delta
# Handle jump. # Handle jump.
if Input.is_action_just_pressed("ui_accept") and is_on_floor() and current_condition == CONDITION.NORMAL or current_condition == CONDITION.SPRINTING: if Input.is_action_just_pressed("ui_accept") and is_on_floor() and current_condition != CONDITION.COUGHING and current_condition != CONDITION.SEVERE_COUGHING:
velocity.y = JUMP_VELOCITY velocity.y = JUMP_VELOCITY
# Get the input direction and handle the movement/deceleration. # Get the input direction and handle the movement/deceleration.
@ -68,12 +85,6 @@ func _physics_process(delta):
var look_velocity = Input.get_vector("look_left", "look_right", "look_up", "look_down") var look_velocity = Input.get_vector("look_left", "look_right", "look_up", "look_down")
rotate_y(-look_velocity.x * joystick_sensitity * delta) rotate_y(-look_velocity.x * joystick_sensitity * delta)
#Look mouse controls left and right
func _unhandled_input(event):
if event is InputEventMouseMotion:
rotate_y(-event.relative.x * mouse_sensitivity)
func _process(delta): func _process(delta):
#Calculations for seeing if you vaped too many times within a short span #Calculations for seeing if you vaped too many times within a short span
timealive += delta timealive += delta
@ -84,26 +95,20 @@ func _process(delta):
vapes_per_min = 0 vapes_per_min = 0
func _input(event): func _input(event):
if not is_paused:
if event is InputEventMouseMotion:
rotate_y(-event.relative.x * mouse_sensitivity)
if event.is_action_pressed("vape"): if event.is_action_pressed("vape"):
if current_condition == CONDITION.NORMAL: if current_condition == CONDITION.NORMAL:
vapes_per_min += 1
set_condition(CONDITION.VAPING) set_condition(CONDITION.VAPING)
$"Coughing Timer".start()
$"Severe Coughing Timer".start()
$Node3D/VapeLight.on()
if event.is_action_released("vape"): if event.is_action_released("vape"):
$Node3D/VapeLight.off()
if current_condition == CONDITION.VAPING: if current_condition == CONDITION.VAPING:
if will_cough and current_condition != CONDITION.SEVERE_COUGHING: if will_cough and current_condition != CONDITION.SEVERE_COUGHING:
set_condition(CONDITION.COUGHING) set_condition(CONDITION.COUGHING)
# Play Coughing Sound
$"Coughing Recovery".start()
$"Severe Coughing Timer".stop()
else: else:
set_condition(CONDITION.NORMAL) set_condition(CONDITION.NORMAL)
$"Coughing Timer".stop()
$"Severe Coughing Timer".stop()
if event.is_action_pressed("sprint"): if event.is_action_pressed("sprint"):
if current_condition == CONDITION.NORMAL: if current_condition == CONDITION.NORMAL:
@ -121,7 +126,6 @@ func recover():
CONDITION.SEVERE_COUGHING: CONDITION.SEVERE_COUGHING:
set_condition(CONDITION.NORMAL) set_condition(CONDITION.NORMAL)
#Timers #Timers
func _on_coughing_timer_timeout(): func _on_coughing_timer_timeout():
will_cough = true will_cough = true