Created Enemy to track player's last known location

This commit is contained in:
Willow Behar
2024-05-10 11:25:15 -05:00
parent cbb3760380
commit 300a90af9c
2 changed files with 49 additions and 0 deletions

View File

@ -0,0 +1,23 @@
[gd_scene load_steps=5 format=3 uid="uid://cadrciw8ywini"]
[ext_resource type="Script" path="res://Assets/scripts/Enemy.gd" id="1_fdjbh"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_wwg7y"]
albedo_color = Color(1, 0, 0, 1)
[sub_resource type="CapsuleMesh" id="CapsuleMesh_fhbi7"]
material = SubResource("StandardMaterial3D_wwg7y")
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_kerfs"]
[node name="Enemy" type="CharacterBody3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.00193, 0)
script = ExtResource("1_fdjbh")
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
mesh = SubResource("CapsuleMesh_fhbi7")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
shape = SubResource("CapsuleShape3D_kerfs")
[node name="NavigationAgent3D" type="NavigationAgent3D" parent="."]

26
Assets/scripts/Enemy.gd Normal file
View File

@ -0,0 +1,26 @@
extends CharacterBody3D
@onready var nav_agent = $NavigationAgent3D
@export var SPEED:float = 3.0
var prev_known_location = Vector3(0,0,0)
func _ready():
update_target_location(global_transform.origin)
func _process(delta):
if prev_known_location != GlobalSettings.Player_Last_Location:
prev_known_location = GlobalSettings.Player_Last_Location
update_target_location(GlobalSettings.Player_Last_Location)
func _physics_process(delta):
var current_location = global_transform.origin
var next_location = nav_agent.get_next_path_position()
var new_velocity = (next_location - current_location).normalized() * SPEED * delta
velocity = new_velocity
move_and_slide()
func update_target_location(target_location):
nav_agent.set_target_position(target_location)