diff --git a/Assets/scripts/InteractRay.gd b/Assets/scripts/InteractRay.gd index 6368d7d..b8e8681 100644 --- a/Assets/scripts/InteractRay.gd +++ b/Assets/scripts/InteractRay.gd @@ -5,7 +5,7 @@ extends RayCast3D # Called when the node enters the scene tree for the first time. func _ready(): add_exception(owner) - + func _physics_process(delta): prompt.text = "" if is_colliding(): diff --git a/Assets/scripts/global_settings.gd b/Assets/scripts/global_settings.gd index f57d7d2..bef5dcf 100644 --- a/Assets/scripts/global_settings.gd +++ b/Assets/scripts/global_settings.gd @@ -10,6 +10,7 @@ var current_map = "" var SpawnPoint:Vector3 var Player_Last_Location = Vector3(0,0,0) + func SetCurrentMap(selected_map): current_map = selected_map