diff --git a/Assets/components/spawn_point.tscn b/Assets/components/spawn_point.tscn index 523cf16..ba4531f 100644 --- a/Assets/components/spawn_point.tscn +++ b/Assets/components/spawn_point.tscn @@ -1,7 +1,11 @@ -[gd_scene load_steps=2 format=3 uid="uid://cpwg1ula5qbrl"] +[gd_scene load_steps=3 format=3 uid="uid://cpwg1ula5qbrl"] [ext_resource type="Script" path="res://Assets/scripts/SpawnPoint.gd" id="1_1dk7k"] +[ext_resource type="Texture2D" uid="uid://ddwwxd1akyry6" path="res://Assets/textures/Devmode/DEV_Arrow.png" id="2_uc2p6"] [node name="SpawnPoint" type="Node3D"] -transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4.72563, 0.394659, -9.82302) script = ExtResource("1_1dk7k") + +[node name="Sprite3D" type="Sprite3D" parent="."] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.07401, 0) +texture = ExtResource("2_uc2p6") diff --git a/Assets/scripts/SpawnPoint.gd b/Assets/scripts/SpawnPoint.gd index 8bc73ad..be7591d 100644 --- a/Assets/scripts/SpawnPoint.gd +++ b/Assets/scripts/SpawnPoint.gd @@ -3,5 +3,8 @@ extends Node3D # Called when the node enters the scene tree for the first time. func _ready(): - GlobalSettings.SetSpawnPoint(self.global_position) + GlobalSettings.SetSpawnPoint(self.global_position, self.global_rotation) + GlobalSettings.Se get_tree().call_group("Player", "respawn") + if not GlobalSettings.DEVMODE: + $Sprite3D.hide() diff --git a/Assets/scripts/global_settings.gd b/Assets/scripts/global_settings.gd index 3d391ea..4d72a68 100644 --- a/Assets/scripts/global_settings.gd +++ b/Assets/scripts/global_settings.gd @@ -8,6 +8,7 @@ var is_paused = false var current_map var mapLoader var SpawnPoint:Vector3 +var SpawnRotation:Vector3 var Player_Last_Location = Vector3(0,0,0) var HasVape = false @@ -78,6 +79,7 @@ func PrintSettings(): func SetCurrentMap(selected_map): current_map = selected_map -func SetSpawnPoint(pos:Vector3): +func SetSpawnPoint(pos:Vector3, rot:Vector3) -> void: SpawnPoint = pos - print("Spawn Point set to ", pos) + SpawnRotation = rot + print("Spawn Point set to ", pos, rot) diff --git a/Assets/textures/Devmode/DEV_Arrow.kra b/Assets/textures/Devmode/DEV_Arrow.kra new file mode 100644 index 0000000..53b059d Binary files /dev/null and b/Assets/textures/Devmode/DEV_Arrow.kra differ diff --git a/Assets/textures/Devmode/DEV_Arrow.png b/Assets/textures/Devmode/DEV_Arrow.png new file mode 100644 index 0000000..25528ff Binary files /dev/null and b/Assets/textures/Devmode/DEV_Arrow.png differ diff --git a/Assets/textures/Devmode/DEV_Arrow.png.import b/Assets/textures/Devmode/DEV_Arrow.png.import new file mode 100644 index 0000000..f2475e4 --- /dev/null +++ b/Assets/textures/Devmode/DEV_Arrow.png.import @@ -0,0 +1,36 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://ddwwxd1akyry6" +path.s3tc="res://.godot/imported/DEV_Arrow.png-dcb395fd1dcf2e7b9cad73edd3a7a28b.s3tc.ctex" +path.etc2="res://.godot/imported/DEV_Arrow.png-dcb395fd1dcf2e7b9cad73edd3a7a28b.etc2.ctex" +metadata={ +"imported_formats": ["s3tc_bptc", "etc2_astc"], +"vram_texture": true +} + +[deps] + +source_file="res://Assets/textures/Devmode/DEV_Arrow.png" +dest_files=["res://.godot/imported/DEV_Arrow.png-dcb395fd1dcf2e7b9cad73edd3a7a28b.s3tc.ctex", "res://.godot/imported/DEV_Arrow.png-dcb395fd1dcf2e7b9cad73edd3a7a28b.etc2.ctex"] + +[params] + +compress/mode=2 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=true +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=0