Renamed Map 3 to Darkness
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45
Assets/Levels/Darkness.tscn
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45
Assets/Levels/Darkness.tscn
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@ -0,0 +1,45 @@
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[gd_scene load_steps=9 format=3 uid="uid://h7a73ix3i17g"]
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[ext_resource type="Texture2D" uid="uid://dq01babpxo2uo" path="res://Assets/textures/floor_tile.jpg" id="1_muoda"]
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[ext_resource type="Texture2D" uid="uid://bcko6434fyqaj" path="res://Assets/textures/ceiling_texture.jpg" id="1_oeqqh"]
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[ext_resource type="Environment" uid="uid://daq7qgtcgnsqe" path="res://Assets/Resources/Environments/NearDarkness.tres" id="3_vh7bv"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_uapdb"]
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size = Vector3(1000, 1, 1000)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_sichl"]
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albedo_texture = ExtResource("1_muoda")
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uv1_triplanar = true
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[sub_resource type="BoxMesh" id="BoxMesh_2q25b"]
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lightmap_size_hint = Vector2i(504, 266)
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material = SubResource("StandardMaterial3D_sichl")
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size = Vector3(1000, 1, 1000)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_v0yvq"]
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albedo_texture = ExtResource("1_oeqqh")
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uv1_triplanar = true
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[sub_resource type="BoxMesh" id="BoxMesh_iecqj"]
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material = SubResource("StandardMaterial3D_v0yvq")
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size = Vector3(1000, 0.1, 1000)
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[node name="TestMap3" type="Node3D"]
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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environment = ExtResource("3_vh7bv")
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[node name="StaticBody3D" type="StaticBody3D" parent="."]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D"]
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shape = SubResource("BoxShape3D_uapdb")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="StaticBody3D"]
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mesh = SubResource("BoxMesh_2q25b")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 6, 0)
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mesh = SubResource("BoxMesh_iecqj")
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[node name="SpotLight3D" type="SpotLight3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -27.0597, 1.10077, 0)
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