Renamed Map 3 to Darkness

This commit is contained in:
Willow Behar
2024-05-09 19:06:29 -05:00
parent a1c9ead154
commit 511a4de36f

View File

@ -2,6 +2,7 @@
[ext_resource type="Texture2D" uid="uid://dq01babpxo2uo" path="res://Assets/textures/floor_tile.jpg" id="1_muoda"] [ext_resource type="Texture2D" uid="uid://dq01babpxo2uo" path="res://Assets/textures/floor_tile.jpg" id="1_muoda"]
[ext_resource type="Texture2D" uid="uid://bcko6434fyqaj" path="res://Assets/textures/ceiling_texture.jpg" id="1_oeqqh"] [ext_resource type="Texture2D" uid="uid://bcko6434fyqaj" path="res://Assets/textures/ceiling_texture.jpg" id="1_oeqqh"]
[ext_resource type="Environment" uid="uid://daq7qgtcgnsqe" path="res://Assets/Resources/Environments/NearDarkness.tres" id="3_vh7bv"]
[sub_resource type="BoxShape3D" id="BoxShape3D_uapdb"] [sub_resource type="BoxShape3D" id="BoxShape3D_uapdb"]
size = Vector3(1000, 1, 1000) size = Vector3(1000, 1, 1000)
@ -23,12 +24,11 @@ uv1_triplanar = true
material = SubResource("StandardMaterial3D_v0yvq") material = SubResource("StandardMaterial3D_v0yvq")
size = Vector3(1000, 0.1, 1000) size = Vector3(1000, 0.1, 1000)
[sub_resource type="Environment" id="Environment_dhgew"]
background_mode = 1
background_energy_multiplier = 1.28
[node name="TestMap3" type="Node3D"] [node name="TestMap3" type="Node3D"]
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = ExtResource("3_vh7bv")
[node name="StaticBody3D" type="StaticBody3D" parent="."] [node name="StaticBody3D" type="StaticBody3D" parent="."]
[node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D"] [node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D"]
@ -41,8 +41,5 @@ mesh = SubResource("BoxMesh_2q25b")
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 6, 0) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 6, 0)
mesh = SubResource("BoxMesh_iecqj") mesh = SubResource("BoxMesh_iecqj")
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_dhgew")
[node name="SpotLight3D" type="SpotLight3D" parent="."] [node name="SpotLight3D" type="SpotLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -27.0597, 1.10077, 0) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -27.0597, 1.10077, 0)