diff --git a/Assets/scripts/SpawnPoint.gd b/Assets/scripts/SpawnPoint.gd index be7591d..e4bfcd7 100644 --- a/Assets/scripts/SpawnPoint.gd +++ b/Assets/scripts/SpawnPoint.gd @@ -4,7 +4,6 @@ extends Node3D # Called when the node enters the scene tree for the first time. func _ready(): GlobalSettings.SetSpawnPoint(self.global_position, self.global_rotation) - GlobalSettings.Se get_tree().call_group("Player", "respawn") if not GlobalSettings.DEVMODE: $Sprite3D.hide()