From 52e132dcc23184b764a32c0723183310f53f2420 Mon Sep 17 00:00:00 2001 From: techrunner Date: Mon, 9 Sep 2024 13:17:04 -0500 Subject: [PATCH] Removed unfinished code that was causing it to crash --- Assets/scripts/SpawnPoint.gd | 1 - 1 file changed, 1 deletion(-) diff --git a/Assets/scripts/SpawnPoint.gd b/Assets/scripts/SpawnPoint.gd index be7591d..e4bfcd7 100644 --- a/Assets/scripts/SpawnPoint.gd +++ b/Assets/scripts/SpawnPoint.gd @@ -4,7 +4,6 @@ extends Node3D # Called when the node enters the scene tree for the first time. func _ready(): GlobalSettings.SetSpawnPoint(self.global_position, self.global_rotation) - GlobalSettings.Se get_tree().call_group("Player", "respawn") if not GlobalSettings.DEVMODE: $Sprite3D.hide()