Added Spawn and Map functions
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@ -1,7 +1,16 @@
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extends Node
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extends Node
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var DEVMODE = true
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var is_paused = false
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var is_paused = false
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var current_map = ""
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var current_map = ""
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var SpawnPoint:Vector3
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var Player_Last_Location = Vector3(0,0,0)
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var Player_Last_Location = Vector3(0,0,0)
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func SetCurrentMap(selected_map):
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current_map = selected_map
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func SetSpawnPoint(pos:Vector3):
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SpawnPoint = pos
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print("Spawn Point set to ", pos)
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