Added Level Loading

This commit is contained in:
Willow Behar
2024-05-09 15:46:13 -05:00
parent 48817f3958
commit 65de7f3966
4 changed files with 28 additions and 11 deletions

View File

@ -1,18 +1,27 @@
extends Control
signal startGame
signal startGame(path)
var load_list = ["Back"]
@export var level_folder = "res://Assets/Levels"
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
var dir = DirAccess.open(level_folder)
if dir:
dir.list_dir_begin()
var file_name = dir.get_next()
while file_name != "":
load_list.append(file_name)
$ItemList.add_item(file_name.replace(".tscn", ""),null,false)
file_name = dir.get_next()
func _on_exit_pressed():
get_tree().quit()
func _on_start_pressed():
emit_signal("startGame")
emit_signal("startGame", "res://Assets/Levels/TestMapHospitalTextures.tscn")
GlobalSettings.current_map = "res://Assets/Levels/TestMapHospitalTextures.tscn"
func _on_settings_pressed():
pass # Replace with function body.
@ -26,3 +35,6 @@ func _on_item_list_item_clicked(index, at_position, mouse_button_index):
if index == 0:
$ItemList.hide()
$VBoxContainer.show()
else:
GlobalSettings.current_map = "res://Assets/Levels/" + load_list[index]
emit_signal("startGame", GlobalSettings.current_map)

View File

@ -1,10 +1,12 @@
extends Node3D
var Default_Map = "res://Assets/Levels/test_map.tscn"
var Test_Map = "res://Assets/Levels/TestMapHospitalTextures.tscn"
func openMap(map_location):
var map_instance = load(map_location).instantiate()
func openMap():
print(GlobalSettings.current_map)
var map_instance = load(GlobalSettings.current_map).instantiate()
add_child(map_instance)
func _init():
openMap(Default_Map)
openMap()

View File

@ -1,7 +1,8 @@
extends Node
var game = preload("res://Assets/game.tscn").instantiate()
func _on_main_menu_start_game():
func _on_main_menu_start_game(path):
var game = load("res://Assets/game.tscn").instantiate()
self.remove_child($"Main Menu")
self.add_child(game)

View File

@ -1,3 +1,5 @@
extends Node
var is_paused = false
var current_map = ""