Added Level Loading
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@ -1,10 +1,12 @@
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extends Node3D
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var Default_Map = "res://Assets/Levels/test_map.tscn"
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var Test_Map = "res://Assets/Levels/TestMapHospitalTextures.tscn"
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func openMap(map_location):
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var map_instance = load(map_location).instantiate()
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func openMap():
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print(GlobalSettings.current_map)
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var map_instance = load(GlobalSettings.current_map).instantiate()
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add_child(map_instance)
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func _init():
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openMap(Default_Map)
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openMap()
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