Added is paused check for head
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@ -6,18 +6,23 @@ extends Node3D
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var max_angle_radians = 1.5
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func _process(delta):
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if not GlobalSettings.is_paused:
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var look_velocity = Input.get_vector("look_left", "look_right", "look_up", "look_down")
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var rotate_degree = -look_velocity.y * GlobalSettings.GetSetting(GlobalSettings.Setting.Joystick_Speed)
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var rotate_degree = -look_velocity.y * (GlobalSettings.GetSetting(GlobalSettings.Setting.Joystick_Speed)) *delta
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var rotation_after = rotate_degree + rotation.x
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if rotation_after <= max_angle_radians and rotate_degree > 0:
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rotate_x(rotate_degree)
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elif rotation_after >= -max_angle_radians and rotate_degree < 0:
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rotate_x(rotate_degree)
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func _unhandled_input(event):
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if not GlobalSettings.is_paused:
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if event is InputEventMouseMotion:
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var mouse_movement = -event.relative.y
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var rotate_amount = mouse_movement * GlobalSettings.GetSetting(GlobalSettings.Setting.Mouse_Speed)
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var rotate_amount = mouse_movement * (GlobalSettings.GetSetting(GlobalSettings.Setting.Mouse_Speed) / 100)
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var rotation_after = rotate_amount + rotation.x
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if rotation_after <= max_angle_radians and rotate_amount > 0:
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rotate_x(rotate_amount)
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elif rotation_after >= -max_angle_radians and rotate_amount < 0:
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rotate_x(rotate_amount)
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