Added is paused check for head

This commit is contained in:
2024-08-09 16:44:38 -05:00
parent c02de730b3
commit 68c9bb504f

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@ -6,18 +6,23 @@ extends Node3D
var max_angle_radians = 1.5
func _process(delta):
if not GlobalSettings.is_paused:
var look_velocity = Input.get_vector("look_left", "look_right", "look_up", "look_down")
var rotate_degree = -look_velocity.y * GlobalSettings.GetSetting(GlobalSettings.Setting.Joystick_Speed)
var rotate_degree = -look_velocity.y * (GlobalSettings.GetSetting(GlobalSettings.Setting.Joystick_Speed)) *delta
var rotation_after = rotate_degree + rotation.x
if rotation_after <= max_angle_radians and rotate_degree > 0:
rotate_x(rotate_degree)
elif rotation_after >= -max_angle_radians and rotate_degree < 0:
rotate_x(rotate_degree)
func _unhandled_input(event):
if not GlobalSettings.is_paused:
if event is InputEventMouseMotion:
var mouse_movement = -event.relative.y
var rotate_amount = mouse_movement * GlobalSettings.GetSetting(GlobalSettings.Setting.Mouse_Speed)
var rotate_amount = mouse_movement * (GlobalSettings.GetSetting(GlobalSettings.Setting.Mouse_Speed) / 100)
var rotation_after = rotate_amount + rotation.x
if rotation_after <= max_angle_radians and rotate_amount > 0:
rotate_x(rotate_amount)
elif rotation_after >= -max_angle_radians and rotate_amount < 0:
rotate_x(rotate_amount)