Added Interact system with a raycast
This commit is contained in:
@ -1,6 +1,6 @@
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[gd_scene load_steps=3 format=3 uid="uid://61lt10ktv534"]
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[ext_resource type="PackedScene" uid="uid://bihywi2gve5j0" path="res://Assets/Models/LightPost.fbx" id="1_ksctp"]
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[ext_resource type="PackedScene" uid="uid://d3doutiwh4shy" path="res://Blender Files/LightPost.blend" id="1_n4j6v"]
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[sub_resource type="CylinderShape3D" id="CylinderShape3D_o8c43"]
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height = 5.65653
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@ -8,8 +8,12 @@ radius = 0.473027
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[node name="Lamp Post" type="StaticBody3D"]
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[node name="Root Scene" parent="." instance=ExtResource("1_ksctp")]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00153413, 2.85853, -0.00286096)
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shape = SubResource("CylinderShape3D_o8c43")
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[node name="LightPost" parent="." instance=ExtResource("1_n4j6v")]
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[node name="OmniLight3D" type="OmniLight3D" parent="LightPost"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 4.66802, 0)
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omni_range = 8.60491
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@ -1,8 +1,11 @@
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[gd_scene load_steps=5 format=3 uid="uid://bcjijcf8br8t4"]
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[gd_scene load_steps=8 format=3 uid="uid://bcjijcf8br8t4"]
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[ext_resource type="Script" path="res://Assets/scripts/player.gd" id="1_b2ij4"]
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[ext_resource type="Script" path="res://Assets/scripts/Head.gd" id="2_is0vo"]
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[ext_resource type="Script" path="res://Assets/scripts/vapelight.gd" id="2_ndvgb"]
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[ext_resource type="Script" path="res://Assets/scripts/InteractRay.gd" id="4_x7epo"]
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[ext_resource type="Texture2D" uid="uid://c786idyo8hs4l" path="res://Assets/textures/Crosshair.png" id="5_4upch"]
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[ext_resource type="Theme" uid="uid://dx4a66pg3q8cy" path="res://Assets/Resources/UI_Theme.tres" id="5_qcry7"]
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_lm3xc"]
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@ -30,6 +33,40 @@ spot_angle = 62.91
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spot_angle_attenuation = 1.38495
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script = ExtResource("2_ndvgb")
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[node name="RayCast3D" type="RayCast3D" parent="Head"]
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target_position = Vector3(0, 0, -4)
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script = ExtResource("4_x7epo")
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[node name="Prompt" type="Label" parent="Head/RayCast3D"]
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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offset_left = -39.0
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offset_top = 14.0
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offset_right = 40.0
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offset_bottom = 30.0
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grow_horizontal = 2
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grow_vertical = 2
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theme = ExtResource("5_qcry7")
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text = "Press E"
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[node name="Crosshair" type="TextureRect" parent="Head"]
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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offset_left = -10.0
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offset_top = -10.0
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offset_right = 10.0
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offset_bottom = 10.0
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grow_horizontal = 2
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grow_vertical = 2
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texture = ExtResource("5_4upch")
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stretch_mode = 2
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[node name="Severe Coughing Timer" type="Timer" parent="."]
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wait_time = 10.0
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17
Assets/scripts/InteractRay.gd
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17
Assets/scripts/InteractRay.gd
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@ -0,0 +1,17 @@
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extends RayCast3D
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@onready var prompt = $"Prompt"
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# Called when the node enters the scene tree for the first time.
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func _ready():
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add_exception(owner)
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func _physics_process(delta):
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prompt.text = ""
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if is_colliding():
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var collider = get_collider()
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if collider is Interactable:
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prompt.text = "Press E"
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if Input.is_action_just_pressed("interact"):
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collider.interact(owner)
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10
Assets/scripts/vape.gd
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10
Assets/scripts/vape.gd
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@ -0,0 +1,10 @@
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class_name Interactable
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extends Node3D
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@export var promt_message:String
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@export var promt_key:String
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func interact(player):
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print("vape picked up")
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get_parent().get_parent().queue_free()
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50
Blender Files/LightPost.blend.import
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50
Blender Files/LightPost.blend.import
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@ -0,0 +1,50 @@
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[remap]
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importer="scene"
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importer_version=1
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type="PackedScene"
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uid="uid://d3doutiwh4shy"
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path="res://.godot/imported/LightPost.blend-df549e2c96d3c6dfc0e2299cca8d83a5.scn"
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[deps]
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source_file="res://Blender Files/LightPost.blend"
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dest_files=["res://.godot/imported/LightPost.blend-df549e2c96d3c6dfc0e2299cca8d83a5.scn"]
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[params]
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nodes/root_type=""
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nodes/root_name=""
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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import_script/path=""
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_subresources={}
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gltf/naming_version=1
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gltf/embedded_image_handling=1
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blender/nodes/visible=0
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blender/nodes/punctual_lights=true
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blender/nodes/cameras=true
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blender/nodes/custom_properties=true
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blender/nodes/modifiers=1
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blender/meshes/colors=false
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blender/meshes/uvs=true
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blender/meshes/normals=true
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blender/meshes/tangents=true
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blender/meshes/skins=2
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blender/meshes/export_bones_deforming_mesh_only=false
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blender/materials/unpack_enabled=true
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blender/materials/export_materials=1
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blender/animation/limit_playback=true
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blender/animation/always_sample=true
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blender/animation/group_tracks=true
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