Changed openMap function to check if it's a string instead of just doing it
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@ -2,22 +2,22 @@ class_name MapLoader
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extends Node3D
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extends Node3D
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@export var Default_Map:PackedScene
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@export var Default_Map:PackedScene
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@export var scenes: Array[PackedScene]
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signal map_loaded
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signal map_loaded
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var current_map
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var current_map
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func openMap(path=GlobalSettings.current_map):
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func openMap(new_map=GlobalSettings.current_map):
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if path is PackedScene:
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if new_map is PackedScene:
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current_map = path.instantiate()
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current_map = new_map.instantiate()
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else:
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if new_map is String:
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current_map = load(path).instantiate()
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current_map = load(new_map).instantiate()
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add_child(current_map)
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add_child(current_map)
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emit_signal("map_loaded")
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func closeMap():
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func closeMap():
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remove_child(current_map)
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remove_child(current_map)
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func _init():
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func _init():
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openMap()
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openMap()
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