Added Loading Screen for 1 second to just hide the player falling after spawning in
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@ -37,6 +37,7 @@ const SPEED_SLOWED = 3.0
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const SPEED_IMMOBILE = 0.0
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const JUMP_VELOCITY = 4.5
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#Looking Variables
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var mouse_sensitivity = 0.02
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var joystick_sensitity = 2
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@ -142,3 +143,5 @@ func _on_coughing_recovery_timeout():
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func _on_severe_coughing_recovery_timeout():
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recover()
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