Finally fixed the spawn direction
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@ -80,9 +80,6 @@ shape = SubResource("ConcavePolygonShape3D_ijd3v")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="HospitalOutside/Traffic Circle/StaticBody3D"]
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shape = SubResource("ConcavePolygonShape3D_ahx0r")
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[node name="SpawnPoint" parent="." instance=ExtResource("2_m12tj")]
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transform = Transform3D(0.120137, 0, 0.992757, 0, 1, 0, -0.992757, 0, 0.120137, 15.7104, 0.296161, -0.492134)
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[node name="InvisibleWall" type="StaticBody3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 65.3473, 0, 0)
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script = ExtResource("3_qewxi")
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@ -142,7 +139,9 @@ lifetime = 3.0
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process_material = SubResource("ParticleProcessMaterial_7cs01")
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draw_pass_1 = SubResource("SphereMesh_x4hxh")
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[node name="SpawnPoint" parent="." instance=ExtResource("2_m12tj")]
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transform = Transform3D(-0.211035, 0, 0.977479, 0, 1, 0, -0.977479, 0, -0.211035, 12.6221, 0.152207, -0.877425)
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[connection signal="area_entered" from="InvisibleWall/Area3D" to="InvisibleWall" method="_on_area_3d_area_entered"]
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[editable path="HospitalOutside"]
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[editable path="SpawnPoint"]
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