Finally fixed the spawn direction

This commit is contained in:
2024-09-09 14:15:55 -05:00
parent 9162f69dec
commit b67f55479c

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@ -80,9 +80,6 @@ shape = SubResource("ConcavePolygonShape3D_ijd3v")
[node name="CollisionShape3D" type="CollisionShape3D" parent="HospitalOutside/Traffic Circle/StaticBody3D"]
shape = SubResource("ConcavePolygonShape3D_ahx0r")
[node name="SpawnPoint" parent="." instance=ExtResource("2_m12tj")]
transform = Transform3D(0.120137, 0, 0.992757, 0, 1, 0, -0.992757, 0, 0.120137, 15.7104, 0.296161, -0.492134)
[node name="InvisibleWall" type="StaticBody3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 65.3473, 0, 0)
script = ExtResource("3_qewxi")
@ -142,7 +139,9 @@ lifetime = 3.0
process_material = SubResource("ParticleProcessMaterial_7cs01")
draw_pass_1 = SubResource("SphereMesh_x4hxh")
[node name="SpawnPoint" parent="." instance=ExtResource("2_m12tj")]
transform = Transform3D(-0.211035, 0, 0.977479, 0, 1, 0, -0.977479, 0, -0.211035, 12.6221, 0.152207, -0.877425)
[connection signal="area_entered" from="InvisibleWall/Area3D" to="InvisibleWall" method="_on_area_3d_area_entered"]
[editable path="HospitalOutside"]
[editable path="SpawnPoint"]