Added Dark Map with Floor and Ceiling Height

This commit is contained in:
Willow Behar
2024-05-09 17:30:25 -05:00
parent fcdcd90364
commit baa3bd05ca

View File

@ -0,0 +1,48 @@
[gd_scene load_steps=9 format=3 uid="uid://h7a73ix3i17g"]
[ext_resource type="Texture2D" uid="uid://dq01babpxo2uo" path="res://Assets/textures/floor_tile.jpg" id="1_muoda"]
[ext_resource type="Texture2D" uid="uid://bcko6434fyqaj" path="res://Assets/textures/ceiling_texture.jpg" id="1_oeqqh"]
[sub_resource type="BoxShape3D" id="BoxShape3D_uapdb"]
size = Vector3(1000, 1, 1000)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_sichl"]
albedo_texture = ExtResource("1_muoda")
uv1_triplanar = true
[sub_resource type="BoxMesh" id="BoxMesh_2q25b"]
lightmap_size_hint = Vector2i(504, 266)
material = SubResource("StandardMaterial3D_sichl")
size = Vector3(1000, 1, 1000)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_v0yvq"]
albedo_texture = ExtResource("1_oeqqh")
uv1_triplanar = true
[sub_resource type="BoxMesh" id="BoxMesh_iecqj"]
material = SubResource("StandardMaterial3D_v0yvq")
size = Vector3(1000, 0.1, 1000)
[sub_resource type="Environment" id="Environment_dhgew"]
background_mode = 1
background_energy_multiplier = 1.28
[node name="TestMap3" type="Node3D"]
[node name="StaticBody3D" type="StaticBody3D" parent="."]
[node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D"]
shape = SubResource("BoxShape3D_uapdb")
[node name="MeshInstance3D" type="MeshInstance3D" parent="StaticBody3D"]
mesh = SubResource("BoxMesh_2q25b")
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 6, 0)
mesh = SubResource("BoxMesh_iecqj")
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_dhgew")
[node name="SpotLight3D" type="SpotLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -27.0597, 1.10077, 0)