Moved is_paused from player to GlobalSettings so that other game functions knows when it's paused
This commit is contained in:
@ -19,8 +19,10 @@ func pause_game_button():
|
||||
$"Pause Menu".hide()
|
||||
hide()
|
||||
Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
|
||||
GlobalSettings.is_paused = false
|
||||
emit_signal("unpaused")
|
||||
else:
|
||||
GlobalSettings.is_paused = true
|
||||
show()
|
||||
$"Pause Menu".show()
|
||||
Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
|
||||
|
||||
Reference in New Issue
Block a user