Moved is_paused from player to GlobalSettings so that other game functions knows when it's paused

This commit is contained in:
2024-08-15 02:02:09 -05:00
parent 939399e2da
commit bcd7a629a2
3 changed files with 8 additions and 8 deletions

View File

@ -19,8 +19,10 @@ func pause_game_button():
$"Pause Menu".hide()
hide()
Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
GlobalSettings.is_paused = false
emit_signal("unpaused")
else:
GlobalSettings.is_paused = true
show()
$"Pause Menu".show()
Input.mouse_mode = Input.MOUSE_MODE_VISIBLE