Removed delta because it made the enemy super slow
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@ -17,7 +17,7 @@ func _process(delta):
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func _physics_process(delta):
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func _physics_process(delta):
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var current_location = global_transform.origin
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var current_location = global_transform.origin
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var next_location = nav_agent.get_next_path_position()
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var next_location = nav_agent.get_next_path_position()
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var new_velocity = (next_location - current_location).normalized() * SPEED * delta
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var new_velocity = (next_location - current_location).normalized() * SPEED
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velocity = new_velocity
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velocity = new_velocity
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move_and_slide()
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move_and_slide()
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