Removed Player and Added Node3D to be used to move player to that location at startup
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@ -1,7 +1,6 @@
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[gd_scene load_steps=4 format=3 uid="uid://c2r6o0khjib83"]
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[gd_scene load_steps=3 format=3 uid="uid://c2r6o0khjib83"]
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[ext_resource type="MeshLibrary" uid="uid://caf1wrxe015l6" path="res://Assets/Hallway_Gridmap.tres" id="1_6vxss"]
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[ext_resource type="MeshLibrary" uid="uid://caf1wrxe015l6" path="res://Assets/Hallway_Gridmap.tres" id="1_6vxss"]
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[ext_resource type="PackedScene" uid="uid://bcjijcf8br8t4" path="res://Assets/components/player.tscn" id="2_rni0f"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_e2g3d"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_e2g3d"]
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size = Vector3(70.1035, 1, 85.2432)
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size = Vector3(70.1035, 1, 85.2432)
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@ -20,5 +19,4 @@ data = {
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.499476, 0)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.499476, 0)
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shape = SubResource("BoxShape3D_e2g3d")
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shape = SubResource("BoxShape3D_e2g3d")
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[node name="Player" parent="." instance=ExtResource("2_rni0f")]
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[node name="PlayerSpawn" type="Node3D" parent="."]
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transform = Transform3D(0.646077, 0, 0, 0, 0.886117, 0, 0, 0, 0.409606, -1.88305, 2.4368, 3.78854)
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