Switched hard coded scenes to exported Packed Scenes for easier level changing

This commit is contained in:
Willow Behar
2024-06-01 13:10:20 -05:00
parent 2f22f48eef
commit db57d91044
5 changed files with 24 additions and 7 deletions

View File

@ -4,6 +4,8 @@ signal startGame
var load_list = ["Back"]
@export var level_folder = "res://Assets/Levels/"
@export var play_level:PackedScene
@export var scenes: Array[PackedScene]
func _ready():
var dir = DirAccess.open(level_folder)
@ -20,7 +22,7 @@ func _on_exit_pressed():
func _on_start_pressed():
GlobalSettings.current_map = "res://Assets/Levels/TestMapHospitalTextures.tscn"
GlobalSettings.current_map = play_level
emit_signal("startGame")
func _on_settings_pressed():

View File

@ -1,13 +1,16 @@
class_name MapLoader
extends Node3D
var Default_Map = "res://Assets/Levels/test_map.tscn"
var Test_Map = "res://Assets/Levels/TestMapHospitalTextures.tscn"
@export var Default_Map:PackedScene
@export var scenes: Array[PackedScene]
var current_map
func openMap(path=GlobalSettings.current_map):
current_map = load(path).instantiate()
if path is PackedScene:
current_map = path.instantiate()
else:
current_map = load(path).instantiate()
add_child(current_map)

View File

@ -1,7 +1,9 @@
extends Node
@export var game_base:PackedScene
@export var main_menu:PackedScene
func _on_main_menu_start_game():
var game = load("res://Assets/game.tscn").instantiate()
var game = game_base.instantiate()
remove_child($"Main Menu")
self.add_child(game)