Switched hard coded scenes to exported Packed Scenes for easier level changing
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@ -4,6 +4,8 @@ signal startGame
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var load_list = ["Back"]
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@export var level_folder = "res://Assets/Levels/"
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@export var play_level:PackedScene
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@export var scenes: Array[PackedScene]
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func _ready():
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var dir = DirAccess.open(level_folder)
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@ -20,7 +22,7 @@ func _on_exit_pressed():
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func _on_start_pressed():
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GlobalSettings.current_map = "res://Assets/Levels/TestMapHospitalTextures.tscn"
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GlobalSettings.current_map = play_level
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emit_signal("startGame")
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func _on_settings_pressed():
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@ -1,13 +1,16 @@
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class_name MapLoader
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extends Node3D
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var Default_Map = "res://Assets/Levels/test_map.tscn"
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var Test_Map = "res://Assets/Levels/TestMapHospitalTextures.tscn"
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@export var Default_Map:PackedScene
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@export var scenes: Array[PackedScene]
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var current_map
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func openMap(path=GlobalSettings.current_map):
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current_map = load(path).instantiate()
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if path is PackedScene:
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current_map = path.instantiate()
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else:
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current_map = load(path).instantiate()
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add_child(current_map)
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@ -1,7 +1,9 @@
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extends Node
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@export var game_base:PackedScene
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@export var main_menu:PackedScene
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func _on_main_menu_start_game():
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var game = load("res://Assets/game.tscn").instantiate()
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var game = game_base.instantiate()
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remove_child($"Main Menu")
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self.add_child(game)
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