Switched hard coded scenes to exported Packed Scenes for easier level changing
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@ -4,6 +4,8 @@ signal startGame
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var load_list = ["Back"]
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@export var level_folder = "res://Assets/Levels/"
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@export var play_level:PackedScene
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@export var scenes: Array[PackedScene]
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func _ready():
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var dir = DirAccess.open(level_folder)
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@ -20,7 +22,7 @@ func _on_exit_pressed():
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func _on_start_pressed():
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GlobalSettings.current_map = "res://Assets/Levels/TestMapHospitalTextures.tscn"
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GlobalSettings.current_map = play_level
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emit_signal("startGame")
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func _on_settings_pressed():
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