Switched hard coded scenes to exported Packed Scenes for easier level changing

This commit is contained in:
Willow Behar
2024-06-01 13:10:20 -05:00
parent 2f22f48eef
commit db57d91044
5 changed files with 24 additions and 7 deletions

View File

@ -1,13 +1,16 @@
class_name MapLoader
extends Node3D
var Default_Map = "res://Assets/Levels/test_map.tscn"
var Test_Map = "res://Assets/Levels/TestMapHospitalTextures.tscn"
@export var Default_Map:PackedScene
@export var scenes: Array[PackedScene]
var current_map
func openMap(path=GlobalSettings.current_map):
current_map = load(path).instantiate()
if path is PackedScene:
current_map = path.instantiate()
else:
current_map = load(path).instantiate()
add_child(current_map)