Added Night stand animation to open and close when interacted with and fixed interaction ray so I don't have to use classes and I can just have it use the intractable physics layer
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76
Assets/Objects/night_stand.tscn
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76
Assets/Objects/night_stand.tscn
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[gd_scene load_steps=8 format=3 uid="uid://cvlwiscksxvr8"]
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[ext_resource type="Script" path="res://Assets/scripts/night_stand.gd" id="1_5m56a"]
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[ext_resource type="PackedScene" uid="uid://r7id1vke7msb" path="res://Blender Files/Objects/NightStand.blend" id="1_50kbp"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_k5x08"]
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size = Vector3(0.799194, 0.494141, 0.799316)
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[sub_resource type="Animation" id="Animation_wocdj"]
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resource_name = "Open"
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("NightStand/Drawer:blend_shapes/Drawer")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 1),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [0.0, 1.0]
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}
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[sub_resource type="Animation" id="Animation_4ron5"]
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resource_name = "Close"
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("NightStand/Drawer:blend_shapes/Drawer")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 1),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [1.0, 0.0]
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}
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[sub_resource type="Animation" id="Animation_yurxo"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("NightStand/Drawer:blend_shapes/Drawer")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [0.0]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_q4jho"]
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_data = {
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"Close": SubResource("Animation_4ron5"),
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"Open": SubResource("Animation_wocdj"),
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"RESET": SubResource("Animation_yurxo")
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}
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[node name="Night Stand" type="StaticBody3D"]
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collision_layer = 4
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script = ExtResource("1_5m56a")
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[node name="CollisionShape" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.000183105, 0.24707, -0.000244141)
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shape = SubResource("BoxShape3D_k5x08")
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[node name="NightStand" parent="." instance=ExtResource("1_50kbp")]
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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libraries = {
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"": SubResource("AnimationLibrary_q4jho")
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}
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[editable path="NightStand"]
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