Added Night stand animation to open and close when interacted with and fixed interaction ray so I don't have to use classes and I can just have it use the intractable physics layer
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50
Blender Files/Objects/NightStand.blend.import
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50
Blender Files/Objects/NightStand.blend.import
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[remap]
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importer="scene"
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importer_version=1
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type="PackedScene"
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uid="uid://r7id1vke7msb"
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path="res://.godot/imported/NightStand.blend-5dd61a5157f8ca599f80aa146919ff24.scn"
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[deps]
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source_file="res://Blender Files/Objects/NightStand.blend"
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dest_files=["res://.godot/imported/NightStand.blend-5dd61a5157f8ca599f80aa146919ff24.scn"]
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[params]
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nodes/root_type=""
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nodes/root_name=""
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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import_script/path=""
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_subresources={}
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gltf/naming_version=1
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gltf/embedded_image_handling=1
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blender/nodes/visible=0
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blender/nodes/punctual_lights=true
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blender/nodes/cameras=true
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blender/nodes/custom_properties=true
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blender/nodes/modifiers=1
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blender/meshes/colors=false
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blender/meshes/uvs=true
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blender/meshes/normals=true
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blender/meshes/tangents=true
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blender/meshes/skins=2
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blender/meshes/export_bones_deforming_mesh_only=false
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blender/materials/unpack_enabled=true
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blender/materials/export_materials=1
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blender/animation/limit_playback=true
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blender/animation/always_sample=true
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blender/animation/group_tracks=true
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