From e1811ded25631e81d6778a4c35d4dbdda3b49672 Mon Sep 17 00:00:00 2001 From: Willow Behar <2364126-TechRunner@users.noreply.gitlab.com> Date: Wed, 8 May 2024 19:47:50 -0500 Subject: [PATCH] some starting exports for the new wall asset --- Assets/Models/W0_D0_Hallway.mtl | 22 +++++++++++++++++ Assets/Models/W1_D0_Hallway.glb.import | 34 ++++++++++++++++++++++++++ Assets/Models/W1_D0_Hallway.mtl | 32 ++++++++++++++++++++++++ 3 files changed, 88 insertions(+) create mode 100644 Assets/Models/W0_D0_Hallway.mtl create mode 100644 Assets/Models/W1_D0_Hallway.glb.import create mode 100644 Assets/Models/W1_D0_Hallway.mtl diff --git a/Assets/Models/W0_D0_Hallway.mtl b/Assets/Models/W0_D0_Hallway.mtl new file mode 100644 index 0000000..60175b6 --- /dev/null +++ b/Assets/Models/W0_D0_Hallway.mtl @@ -0,0 +1,22 @@ +# Blender 4.1.1 MTL File: 'HospitalTilesetWIP.blend' +# www.blender.org + +newmtl Ceiling_Material +Ns 250.000000 +Ka 1.000000 1.000000 1.000000 +Ks 0.500000 0.500000 0.500000 +Ke 0.000000 0.000000 0.000000 +Ni 1.500000 +d 1.000000 +illum 2 +map_Kd /home/techrunner/Documents/Projects/HorrorGame/Assets/textures/ceiling_texture.jpg + +newmtl Floor_Tiles +Ns 250.000000 +Ka 1.000000 1.000000 1.000000 +Ks 0.500000 0.500000 0.500000 +Ke 0.000000 0.000000 0.000000 +Ni 1.450000 +d 1.000000 +illum 2 +map_Kd /home/techrunner/Documents/Projects/HorrorGame/Assets/textures/floor_tile.jpg diff --git a/Assets/Models/W1_D0_Hallway.glb.import b/Assets/Models/W1_D0_Hallway.glb.import new file mode 100644 index 0000000..ace5374 --- /dev/null +++ b/Assets/Models/W1_D0_Hallway.glb.import @@ -0,0 +1,34 @@ +[remap] + +importer="scene" +importer_version=1 +type="PackedScene" +uid="uid://don6tq7irwm07" +path="res://.godot/imported/W1_D0_Hallway.glb-82ded34a5985a2275b4e2592d8c487c2.scn" + +[deps] + +source_file="res://Assets/Models/W1_D0_Hallway.glb" +dest_files=["res://.godot/imported/W1_D0_Hallway.glb-82ded34a5985a2275b4e2592d8c487c2.scn"] + +[params] + +nodes/root_type="" +nodes/root_name="" +nodes/apply_root_scale=true +nodes/root_scale=1.0 +meshes/ensure_tangents=true +meshes/generate_lods=true +meshes/create_shadow_meshes=true +meshes/light_baking=1 +meshes/lightmap_texel_size=0.2 +meshes/force_disable_compression=false +skins/use_named_skins=true +animation/import=true +animation/fps=30 +animation/trimming=false +animation/remove_immutable_tracks=true +import_script/path="" +_subresources={} +gltf/naming_version=1 +gltf/embedded_image_handling=1 diff --git a/Assets/Models/W1_D0_Hallway.mtl b/Assets/Models/W1_D0_Hallway.mtl new file mode 100644 index 0000000..e00bcad --- /dev/null +++ b/Assets/Models/W1_D0_Hallway.mtl @@ -0,0 +1,32 @@ +# Blender 4.1.1 MTL File: 'HospitalTilesetWIP.blend' +# www.blender.org + +newmtl Ceiling_Material +Ns 250.000000 +Ka 1.000000 1.000000 1.000000 +Ks 0.500000 0.500000 0.500000 +Ke 0.000000 0.000000 0.000000 +Ni 1.500000 +d 1.000000 +illum 2 +map_Kd /home/techrunner/Documents/Projects/HorrorGame/Assets/textures/ceiling_texture.jpg + +newmtl Floor_Tiles +Ns 250.000000 +Ka 1.000000 1.000000 1.000000 +Ks 0.500000 0.500000 0.500000 +Ke 0.000000 0.000000 0.000000 +Ni 1.450000 +d 1.000000 +illum 2 +map_Kd /home/techrunner/Documents/Projects/HorrorGame/Assets/textures/floor_tile.jpg + +newmtl Hallway_Wall +Ns 250.000000 +Ka 1.000000 1.000000 1.000000 +Ks 0.500000 0.500000 0.500000 +Ke 0.000000 0.000000 0.000000 +Ni 1.500000 +d 1.000000 +illum 2 +map_Kd /home/techrunner/Documents/Projects/HorrorGame/Assets/textures/TEMP_Hallway_Wall.png