diff --git a/android/.build_version b/android/.build_version
new file mode 100644
index 0000000..bebb000
--- /dev/null
+++ b/android/.build_version
@@ -0,0 +1 @@
+4.2.2.stable
diff --git a/android/build/.gdignore b/android/build/.gdignore
new file mode 100644
index 0000000..8b13789
--- /dev/null
+++ b/android/build/.gdignore
@@ -0,0 +1 @@
+
diff --git a/android/build/AndroidManifest.xml b/android/build/AndroidManifest.xml
new file mode 100644
index 0000000..4abc654
--- /dev/null
+++ b/android/build/AndroidManifest.xml
@@ -0,0 +1,54 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/android/build/assetPacks/installTime/build.gradle b/android/build/assetPacks/installTime/build.gradle
new file mode 100644
index 0000000..46fa046
--- /dev/null
+++ b/android/build/assetPacks/installTime/build.gradle
@@ -0,0 +1,10 @@
+plugins {
+ id 'com.android.asset-pack'
+}
+
+assetPack {
+ packName = "installTime" // Directory name for the asset pack
+ dynamicDelivery {
+ deliveryType = "install-time" // Delivery mode
+ }
+}
diff --git a/android/build/build.gradle b/android/build/build.gradle
new file mode 100644
index 0000000..f084c60
--- /dev/null
+++ b/android/build/build.gradle
@@ -0,0 +1,256 @@
+// Gradle build config for Godot Engine's Android port.
+plugins {
+ id 'com.android.application'
+ id 'org.jetbrains.kotlin.android'
+}
+
+apply from: 'config.gradle'
+
+allprojects {
+ repositories {
+ google()
+ mavenCentral()
+ gradlePluginPortal()
+ maven { url "https://plugins.gradle.org/m2/" }
+
+ // Godot user plugins custom maven repos
+ String[] mavenRepos = getGodotPluginsMavenRepos()
+ if (mavenRepos != null && mavenRepos.size() > 0) {
+ for (String repoUrl : mavenRepos) {
+ maven {
+ url repoUrl
+ }
+ }
+ }
+ }
+}
+
+configurations {
+ // Initializes a placeholder for the devImplementation dependency configuration.
+ devImplementation {}
+}
+
+dependencies {
+ implementation "androidx.fragment:fragment:$versions.fragmentVersion"
+
+ if (rootProject.findProject(":lib")) {
+ implementation project(":lib")
+ } else if (rootProject.findProject(":godot:lib")) {
+ implementation project(":godot:lib")
+ } else {
+ // Godot gradle build mode. In this scenario this project is the only one around and the Godot
+ // library is available through the pre-generated godot-lib.*.aar android archive files.
+ debugImplementation fileTree(dir: 'libs/debug', include: ['*.jar', '*.aar'])
+ devImplementation fileTree(dir: 'libs/dev', include: ['*.jar', '*.aar'])
+ releaseImplementation fileTree(dir: 'libs/release', include: ['*.jar', '*.aar'])
+ }
+
+ // Godot user plugins remote dependencies
+ String[] remoteDeps = getGodotPluginsRemoteBinaries()
+ if (remoteDeps != null && remoteDeps.size() > 0) {
+ for (String dep : remoteDeps) {
+ implementation dep
+ }
+ }
+
+ // Godot user plugins local dependencies
+ String[] pluginsBinaries = getGodotPluginsLocalBinaries()
+ if (pluginsBinaries != null && pluginsBinaries.size() > 0) {
+ implementation files(pluginsBinaries)
+ }
+}
+
+android {
+ compileSdkVersion versions.compileSdk
+ buildToolsVersion versions.buildTools
+ ndkVersion versions.ndkVersion
+
+ compileOptions {
+ sourceCompatibility versions.javaVersion
+ targetCompatibility versions.javaVersion
+ }
+
+ kotlinOptions {
+ jvmTarget = versions.javaVersion
+ }
+
+ assetPacks = [":assetPacks:installTime"]
+
+ namespace = 'com.godot.game'
+
+ defaultConfig {
+ // The default ignore pattern for the 'assets' directory includes hidden files and directories which are used by Godot projects.
+ aaptOptions {
+ ignoreAssetsPattern "!.svn:!.git:!.gitignore:!.ds_store:!*.scc:
_*:!CVS:!thumbs.db:!picasa.ini:!*~"
+ }
+
+ ndk {
+ String[] export_abi_list = getExportEnabledABIs()
+ abiFilters export_abi_list
+ }
+
+ manifestPlaceholders = [godotEditorVersion: getGodotEditorVersion()]
+
+ // Feel free to modify the application id to your own.
+ applicationId getExportPackageName()
+ versionCode getExportVersionCode()
+ versionName getExportVersionName()
+ minSdkVersion getExportMinSdkVersion()
+ targetSdkVersion getExportTargetSdkVersion()
+
+ missingDimensionStrategy 'products', 'template'
+ }
+
+ lintOptions {
+ abortOnError false
+ disable 'MissingTranslation', 'UnusedResources'
+ }
+
+ ndkVersion versions.ndkVersion
+
+ packagingOptions {
+ exclude 'META-INF/LICENSE'
+ exclude 'META-INF/NOTICE'
+
+ // 'doNotStrip' is enabled for development within Android Studio
+ if (shouldNotStrip()) {
+ doNotStrip '**/*.so'
+ }
+ }
+
+ signingConfigs {
+ debug {
+ if (hasCustomDebugKeystore()) {
+ storeFile new File(getDebugKeystoreFile())
+ storePassword getDebugKeystorePassword()
+ keyAlias getDebugKeyAlias()
+ keyPassword getDebugKeystorePassword()
+ }
+ }
+
+ release {
+ File keystoreFile = new File(getReleaseKeystoreFile())
+ if (keystoreFile.isFile()) {
+ storeFile keystoreFile
+ storePassword getReleaseKeystorePassword()
+ keyAlias getReleaseKeyAlias()
+ keyPassword getReleaseKeystorePassword()
+ }
+ }
+ }
+
+ buildTypes {
+
+ debug {
+ // Signing and zip-aligning are skipped for prebuilt builds, but
+ // performed for Godot gradle builds.
+ zipAlignEnabled shouldZipAlign()
+ if (shouldSign()) {
+ signingConfig signingConfigs.debug
+ } else {
+ signingConfig null
+ }
+ }
+
+ dev {
+ initWith debug
+ // Signing and zip-aligning are skipped for prebuilt builds, but
+ // performed for Godot gradle builds.
+ zipAlignEnabled shouldZipAlign()
+ if (shouldSign()) {
+ signingConfig signingConfigs.debug
+ } else {
+ signingConfig null
+ }
+ }
+
+ release {
+ // Signing and zip-aligning are skipped for prebuilt builds, but
+ // performed for Godot gradle builds.
+ zipAlignEnabled shouldZipAlign()
+ if (shouldSign()) {
+ signingConfig signingConfigs.release
+ } else {
+ signingConfig null
+ }
+ }
+ }
+
+ sourceSets {
+ main {
+ manifest.srcFile 'AndroidManifest.xml'
+ java.srcDirs = ['src']
+ res.srcDirs = ['res']
+ aidl.srcDirs = ['aidl']
+ assets.srcDirs = ['assets']
+ }
+ debug.jniLibs.srcDirs = ['libs/debug', 'libs/debug/vulkan_validation_layers']
+ dev.jniLibs.srcDirs = ['libs/dev']
+ release.jniLibs.srcDirs = ['libs/release']
+ }
+
+ applicationVariants.all { variant ->
+ variant.outputs.all { output ->
+ output.outputFileName = "android_${variant.name}.apk"
+ }
+ }
+}
+
+task copyAndRenameDebugApk(type: Copy) {
+ from "$buildDir/outputs/apk/debug/android_debug.apk"
+ into getExportPath()
+ rename "android_debug.apk", getExportFilename()
+}
+
+task copyAndRenameDevApk(type: Copy) {
+ from "$buildDir/outputs/apk/dev/android_dev.apk"
+ into getExportPath()
+ rename "android_dev.apk", getExportFilename()
+}
+
+task copyAndRenameReleaseApk(type: Copy) {
+ from "$buildDir/outputs/apk/release/android_release.apk"
+ into getExportPath()
+ rename "android_release.apk", getExportFilename()
+}
+
+task copyAndRenameDebugAab(type: Copy) {
+ from "$buildDir/outputs/bundle/debug/build-debug.aab"
+ into getExportPath()
+ rename "build-debug.aab", getExportFilename()
+}
+
+task copyAndRenameDevAab(type: Copy) {
+ from "$buildDir/outputs/bundle/dev/build-dev.aab"
+ into getExportPath()
+ rename "build-dev.aab", getExportFilename()
+}
+
+task copyAndRenameReleaseAab(type: Copy) {
+ from "$buildDir/outputs/bundle/release/build-release.aab"
+ into getExportPath()
+ rename "build-release.aab", getExportFilename()
+}
+
+/**
+ * Used to validate the version of the Java SDK used for the Godot gradle builds.
+ */
+task validateJavaVersion {
+ if (JavaVersion.current() != versions.javaVersion) {
+ throw new GradleException("Invalid Java version ${JavaVersion.current()}. Version ${versions.javaVersion} is the required Java version for Godot gradle builds.")
+ }
+}
+
+/*
+When they're scheduled to run, the copy*AARToAppModule tasks generate dependencies for the 'app'
+module, so we're ensuring the ':app:preBuild' task is set to run after those tasks.
+ */
+if (rootProject.tasks.findByPath("copyDebugAARToAppModule") != null) {
+ preBuild.mustRunAfter(rootProject.tasks.named("copyDebugAARToAppModule"))
+}
+if (rootProject.tasks.findByPath("copyDevAARToAppModule") != null) {
+ preBuild.mustRunAfter(rootProject.tasks.named("copyDevAARToAppModule"))
+}
+if (rootProject.tasks.findByPath("copyReleaseAARToAppModule") != null) {
+ preBuild.mustRunAfter(rootProject.tasks.named("copyReleaseAARToAppModule"))
+}
diff --git a/android/build/config.gradle b/android/build/config.gradle
new file mode 100644
index 0000000..7224765
--- /dev/null
+++ b/android/build/config.gradle
@@ -0,0 +1,363 @@
+ext.versions = [
+ androidGradlePlugin: '8.2.0',
+ compileSdk : 34,
+ // Also update 'platform/android/export/export_plugin.cpp#OPENGL_MIN_SDK_VERSION'
+ minSdk : 21,
+ // Also update 'platform/android/export/export_plugin.cpp#DEFAULT_TARGET_SDK_VERSION'
+ targetSdk : 34,
+ buildTools : '34.0.0',
+ kotlinVersion : '1.9.20',
+ fragmentVersion : '1.6.2',
+ nexusPublishVersion: '1.3.0',
+ javaVersion : JavaVersion.VERSION_17,
+ // Also update 'platform/android/detect.py#get_ndk_version()' when this is updated.
+ ndkVersion : '23.2.8568313'
+
+]
+
+ext.getExportPackageName = { ->
+ // Retrieve the app id from the project property set by the Godot build command.
+ String appId = project.hasProperty("export_package_name") ? project.property("export_package_name") : ""
+ // Check if the app id is valid, otherwise use the default.
+ if (appId == null || appId.isEmpty()) {
+ appId = "com.godot.game"
+ }
+ return appId
+}
+
+ext.getExportVersionCode = { ->
+ String versionCode = project.hasProperty("export_version_code") ? project.property("export_version_code") : ""
+ if (versionCode == null || versionCode.isEmpty()) {
+ versionCode = "1"
+ }
+ try {
+ return Integer.parseInt(versionCode)
+ } catch (NumberFormatException ignored) {
+ return 1
+ }
+}
+
+ext.getExportVersionName = { ->
+ String versionName = project.hasProperty("export_version_name") ? project.property("export_version_name") : ""
+ if (versionName == null || versionName.isEmpty()) {
+ versionName = "1.0"
+ }
+ return versionName
+}
+
+ext.getExportMinSdkVersion = { ->
+ String minSdkVersion = project.hasProperty("export_version_min_sdk") ? project.property("export_version_min_sdk") : ""
+ if (minSdkVersion == null || minSdkVersion.isEmpty()) {
+ minSdkVersion = "$versions.minSdk"
+ }
+ try {
+ return Integer.parseInt(minSdkVersion)
+ } catch (NumberFormatException ignored) {
+ return versions.minSdk
+ }
+}
+
+ext.getExportTargetSdkVersion = { ->
+ String targetSdkVersion = project.hasProperty("export_version_target_sdk") ? project.property("export_version_target_sdk") : ""
+ if (targetSdkVersion == null || targetSdkVersion.isEmpty()) {
+ targetSdkVersion = "$versions.targetSdk"
+ }
+ try {
+ return Integer.parseInt(targetSdkVersion)
+ } catch (NumberFormatException ignored) {
+ return versions.targetSdk
+ }
+}
+
+ext.getGodotEditorVersion = { ->
+ String editorVersion = project.hasProperty("godot_editor_version") ? project.property("godot_editor_version") : ""
+ if (editorVersion == null || editorVersion.isEmpty()) {
+ // Try the library version first
+ editorVersion = getGodotLibraryVersionName()
+
+ if (editorVersion.isEmpty()) {
+ // Fallback value.
+ editorVersion = "custom_build"
+ }
+ }
+ return editorVersion
+}
+
+ext.getGodotLibraryVersionCode = { ->
+ String versionName = ""
+ int versionCode = 1
+ (versionName, versionCode) = getGodotLibraryVersion()
+ return versionCode
+}
+
+ext.getGodotLibraryVersionName = { ->
+ String versionName = ""
+ int versionCode = 1
+ (versionName, versionCode) = getGodotLibraryVersion()
+ return versionName
+}
+
+ext.generateGodotLibraryVersion = { List requiredKeys ->
+ // Attempt to read the version from the `version.py` file.
+ String libraryVersionName = ""
+ int libraryVersionCode = 0
+
+ File versionFile = new File("../../../version.py")
+ if (versionFile.isFile()) {
+ def map = [:]
+
+ List lines = versionFile.readLines()
+ for (String line in lines) {
+ String[] keyValue = line.split("=")
+ String key = keyValue[0].trim()
+ String value = keyValue[1].trim().replaceAll("\"", "")
+
+ if (requiredKeys.contains(key)) {
+ if (!value.isEmpty()) {
+ map[key] = value
+ }
+ requiredKeys.remove(key)
+ }
+ }
+
+ if (requiredKeys.empty) {
+ libraryVersionName = map.values().join(".")
+ try {
+ if (map.containsKey("status")) {
+ int statusCode = 0
+ String statusValue = map["status"]
+ if (statusValue == null) {
+ statusCode = 0
+ } else if (statusValue.startsWith("dev")) {
+ statusCode = 1
+ } else if (statusValue.startsWith("alpha")) {
+ statusCode = 2
+ } else if (statusValue.startsWith("beta")) {
+ statusCode = 3
+ } else if (statusValue.startsWith("rc")) {
+ statusCode = 4
+ } else if (statusValue.startsWith("stable")) {
+ statusCode = 5
+ } else {
+ statusCode = 0
+ }
+
+ libraryVersionCode = statusCode
+ }
+
+ if (map.containsKey("patch")) {
+ libraryVersionCode += Integer.parseInt(map["patch"]) * 10
+ }
+
+ if (map.containsKey("minor")) {
+ libraryVersionCode += (Integer.parseInt(map["minor"]) * 1000)
+ }
+
+ if (map.containsKey("major")) {
+ libraryVersionCode += (Integer.parseInt(map["major"]) * 100000)
+ }
+ } catch (NumberFormatException ignore) {
+ libraryVersionCode = 1
+ }
+ }
+ }
+
+ if (libraryVersionName.isEmpty()) {
+ // Fallback value in case we're unable to read the file.
+ libraryVersionName = "custom_build"
+ }
+
+ if (libraryVersionCode == 0) {
+ libraryVersionCode = 1
+ }
+
+ return [libraryVersionName, libraryVersionCode]
+}
+
+ext.getGodotLibraryVersion = { ->
+ List requiredKeys = ["major", "minor", "patch", "status", "module_config"]
+ return generateGodotLibraryVersion(requiredKeys)
+}
+
+ext.getGodotPublishVersion = { ->
+ List requiredKeys = ["major", "minor", "patch", "status"]
+ String versionName = ""
+ int versionCode = 1
+ (versionName, versionCode) = generateGodotLibraryVersion(requiredKeys)
+ if (!versionName.endsWith("stable")) {
+ versionName += "-SNAPSHOT"
+ }
+ return versionName
+}
+
+final String VALUE_SEPARATOR_REGEX = "\\|"
+
+// get the list of ABIs the project should be exported to
+ext.getExportEnabledABIs = { ->
+ String enabledABIs = project.hasProperty("export_enabled_abis") ? project.property("export_enabled_abis") : "";
+ if (enabledABIs == null || enabledABIs.isEmpty()) {
+ enabledABIs = "armeabi-v7a|arm64-v8a|x86|x86_64|"
+ }
+ Set exportAbiFilter = [];
+ for (String abi_name : enabledABIs.split(VALUE_SEPARATOR_REGEX)) {
+ if (!abi_name.trim().isEmpty()){
+ exportAbiFilter.add(abi_name);
+ }
+ }
+ return exportAbiFilter;
+}
+
+ext.getExportPath = {
+ String exportPath = project.hasProperty("export_path") ? project.property("export_path") : ""
+ if (exportPath == null || exportPath.isEmpty()) {
+ exportPath = "."
+ }
+ return exportPath
+}
+
+ext.getExportFilename = {
+ String exportFilename = project.hasProperty("export_filename") ? project.property("export_filename") : ""
+ if (exportFilename == null || exportFilename.isEmpty()) {
+ exportFilename = "godot_android"
+ }
+ return exportFilename
+}
+
+/**
+ * Parse the project properties for the 'plugins_maven_repos' property and return the list
+ * of maven repos.
+ */
+ext.getGodotPluginsMavenRepos = { ->
+ Set mavenRepos = []
+
+ // Retrieve the list of maven repos.
+ if (project.hasProperty("plugins_maven_repos")) {
+ String mavenReposProperty = project.property("plugins_maven_repos")
+ if (mavenReposProperty != null && !mavenReposProperty.trim().isEmpty()) {
+ for (String mavenRepoUrl : mavenReposProperty.split(VALUE_SEPARATOR_REGEX)) {
+ mavenRepos += mavenRepoUrl.trim()
+ }
+ }
+ }
+
+ return mavenRepos
+}
+
+/**
+ * Parse the project properties for the 'plugins_remote_binaries' property and return
+ * it for inclusion in the build dependencies.
+ */
+ext.getGodotPluginsRemoteBinaries = { ->
+ Set remoteDeps = []
+
+ // Retrieve the list of remote plugins binaries.
+ if (project.hasProperty("plugins_remote_binaries")) {
+ String remoteDepsList = project.property("plugins_remote_binaries")
+ if (remoteDepsList != null && !remoteDepsList.trim().isEmpty()) {
+ for (String dep: remoteDepsList.split(VALUE_SEPARATOR_REGEX)) {
+ remoteDeps += dep.trim()
+ }
+ }
+ }
+ return remoteDeps
+}
+
+/**
+ * Parse the project properties for the 'plugins_local_binaries' property and return
+ * their binaries for inclusion in the build dependencies.
+ */
+ext.getGodotPluginsLocalBinaries = { ->
+ Set binDeps = []
+
+ // Retrieve the list of local plugins binaries.
+ if (project.hasProperty("plugins_local_binaries")) {
+ String pluginsList = project.property("plugins_local_binaries")
+ if (pluginsList != null && !pluginsList.trim().isEmpty()) {
+ for (String plugin : pluginsList.split(VALUE_SEPARATOR_REGEX)) {
+ binDeps += plugin.trim()
+ }
+ }
+ }
+
+ return binDeps
+}
+
+ext.getDebugKeystoreFile = { ->
+ String keystoreFile = project.hasProperty("debug_keystore_file") ? project.property("debug_keystore_file") : ""
+ if (keystoreFile == null || keystoreFile.isEmpty()) {
+ keystoreFile = "."
+ }
+ return keystoreFile
+}
+
+ext.hasCustomDebugKeystore = { ->
+ File keystoreFile = new File(getDebugKeystoreFile())
+ return keystoreFile.isFile()
+}
+
+ext.getDebugKeystorePassword = { ->
+ String keystorePassword = project.hasProperty("debug_keystore_password") ? project.property("debug_keystore_password") : ""
+ if (keystorePassword == null || keystorePassword.isEmpty()) {
+ keystorePassword = "android"
+ }
+ return keystorePassword
+}
+
+ext.getDebugKeyAlias = { ->
+ String keyAlias = project.hasProperty("debug_keystore_alias") ? project.property("debug_keystore_alias") : ""
+ if (keyAlias == null || keyAlias.isEmpty()) {
+ keyAlias = "androiddebugkey"
+ }
+ return keyAlias
+}
+
+ext.getReleaseKeystoreFile = { ->
+ String keystoreFile = project.hasProperty("release_keystore_file") ? project.property("release_keystore_file") : ""
+ if (keystoreFile == null || keystoreFile.isEmpty()) {
+ keystoreFile = "."
+ }
+ return keystoreFile
+}
+
+ext.getReleaseKeystorePassword = { ->
+ String keystorePassword = project.hasProperty("release_keystore_password") ? project.property("release_keystore_password") : ""
+ return keystorePassword
+}
+
+ext.getReleaseKeyAlias = { ->
+ String keyAlias = project.hasProperty("release_keystore_alias") ? project.property("release_keystore_alias") : ""
+ return keyAlias
+}
+
+ext.isAndroidStudio = { ->
+ def sysProps = System.getProperties()
+ return sysProps != null && sysProps['idea.platform.prefix'] != null
+}
+
+ext.shouldZipAlign = { ->
+ String zipAlignFlag = project.hasProperty("perform_zipalign") ? project.property("perform_zipalign") : ""
+ if (zipAlignFlag == null || zipAlignFlag.isEmpty()) {
+ if (isAndroidStudio()) {
+ zipAlignFlag = "true"
+ } else {
+ zipAlignFlag = "false"
+ }
+ }
+ return Boolean.parseBoolean(zipAlignFlag)
+}
+
+ext.shouldSign = { ->
+ String signFlag = project.hasProperty("perform_signing") ? project.property("perform_signing") : ""
+ if (signFlag == null || signFlag.isEmpty()) {
+ if (isAndroidStudio()) {
+ signFlag = "true"
+ } else {
+ signFlag = "false"
+ }
+ }
+ return Boolean.parseBoolean(signFlag)
+}
+
+ext.shouldNotStrip = { ->
+ return isAndroidStudio() || project.hasProperty("doNotStrip")
+}
diff --git a/android/build/gradle.properties b/android/build/gradle.properties
new file mode 100644
index 0000000..2b6468c
--- /dev/null
+++ b/android/build/gradle.properties
@@ -0,0 +1,28 @@
+# Godot gradle build settings.
+# These properties apply when running a gradle build from the Godot editor.
+# NOTE: This should be kept in sync with 'godot/platform/android/java/gradle.properties' except
+# where otherwise specified.
+
+# For more details on how to configure your build environment visit
+# https://www.gradle.org/docs/current/userguide/build_environment.html
+
+android.enableJetifier=true
+android.useAndroidX=true
+
+# Specifies the JVM arguments used for the daemon process.
+# The setting is particularly useful for tweaking memory settings.
+org.gradle.jvmargs=-Xmx4536m
+
+# When configured, Gradle will run in incubating parallel mode.
+# This option should only be used with decoupled projects. More details, visit
+# https://www.gradle.org/docs/current/userguide/multi_project_builds.html#sec:decoupled_projects
+# org.gradle.parallel=true
+
+org.gradle.warning.mode=all
+
+# Enable resource optimizations for release build.
+# NOTE: This is turned off for template release build in order to support the build legacy process.
+android.enableResourceOptimizations=true
+
+# Fix gradle build errors when the build path contains non-ASCII characters
+android.overridePathCheck=true
diff --git a/android/build/gradle/wrapper/gradle-wrapper.jar b/android/build/gradle/wrapper/gradle-wrapper.jar
new file mode 100644
index 0000000..e708b1c
Binary files /dev/null and b/android/build/gradle/wrapper/gradle-wrapper.jar differ
diff --git a/android/build/gradle/wrapper/gradle-wrapper.properties b/android/build/gradle/wrapper/gradle-wrapper.properties
new file mode 100644
index 0000000..471fefa
--- /dev/null
+++ b/android/build/gradle/wrapper/gradle-wrapper.properties
@@ -0,0 +1,6 @@
+#Wed Jan 17 12:08:26 PST 2024
+distributionBase=GRADLE_USER_HOME
+distributionPath=wrapper/dists
+distributionUrl=https\://services.gradle.org/distributions/gradle-8.2-bin.zip
+zipStoreBase=GRADLE_USER_HOME
+zipStorePath=wrapper/dists
diff --git a/android/build/gradlew b/android/build/gradlew
new file mode 100755
index 0000000..4f906e0
--- /dev/null
+++ b/android/build/gradlew
@@ -0,0 +1,185 @@
+#!/usr/bin/env sh
+
+#
+# Copyright 2015 the original author or authors.
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+# https://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+#
+
+##############################################################################
+##
+## Gradle start up script for UN*X
+##
+##############################################################################
+
+# Attempt to set APP_HOME
+# Resolve links: $0 may be a link
+PRG="$0"
+# Need this for relative symlinks.
+while [ -h "$PRG" ] ; do
+ ls=`ls -ld "$PRG"`
+ link=`expr "$ls" : '.*-> \(.*\)$'`
+ if expr "$link" : '/.*' > /dev/null; then
+ PRG="$link"
+ else
+ PRG=`dirname "$PRG"`"/$link"
+ fi
+done
+SAVED="`pwd`"
+cd "`dirname \"$PRG\"`/" >/dev/null
+APP_HOME="`pwd -P`"
+cd "$SAVED" >/dev/null
+
+APP_NAME="Gradle"
+APP_BASE_NAME=`basename "$0"`
+
+# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
+DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"'
+
+# Use the maximum available, or set MAX_FD != -1 to use that value.
+MAX_FD="maximum"
+
+warn () {
+ echo "$*"
+}
+
+die () {
+ echo
+ echo "$*"
+ echo
+ exit 1
+}
+
+# OS specific support (must be 'true' or 'false').
+cygwin=false
+msys=false
+darwin=false
+nonstop=false
+case "`uname`" in
+ CYGWIN* )
+ cygwin=true
+ ;;
+ Darwin* )
+ darwin=true
+ ;;
+ MINGW* )
+ msys=true
+ ;;
+ NONSTOP* )
+ nonstop=true
+ ;;
+esac
+
+CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
+
+
+# Determine the Java command to use to start the JVM.
+if [ -n "$JAVA_HOME" ] ; then
+ if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
+ # IBM's JDK on AIX uses strange locations for the executables
+ JAVACMD="$JAVA_HOME/jre/sh/java"
+ else
+ JAVACMD="$JAVA_HOME/bin/java"
+ fi
+ if [ ! -x "$JAVACMD" ] ; then
+ die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
+
+Please set the JAVA_HOME variable in your environment to match the
+location of your Java installation."
+ fi
+else
+ JAVACMD="java"
+ which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
+
+Please set the JAVA_HOME variable in your environment to match the
+location of your Java installation."
+fi
+
+# Increase the maximum file descriptors if we can.
+if [ "$cygwin" = "false" -a "$darwin" = "false" -a "$nonstop" = "false" ] ; then
+ MAX_FD_LIMIT=`ulimit -H -n`
+ if [ $? -eq 0 ] ; then
+ if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then
+ MAX_FD="$MAX_FD_LIMIT"
+ fi
+ ulimit -n $MAX_FD
+ if [ $? -ne 0 ] ; then
+ warn "Could not set maximum file descriptor limit: $MAX_FD"
+ fi
+ else
+ warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT"
+ fi
+fi
+
+# For Darwin, add options to specify how the application appears in the dock
+if $darwin; then
+ GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
+fi
+
+# For Cygwin or MSYS, switch paths to Windows format before running java
+if [ "$cygwin" = "true" -o "$msys" = "true" ] ; then
+ APP_HOME=`cygpath --path --mixed "$APP_HOME"`
+ CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
+
+ JAVACMD=`cygpath --unix "$JAVACMD"`
+
+ # We build the pattern for arguments to be converted via cygpath
+ ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null`
+ SEP=""
+ for dir in $ROOTDIRSRAW ; do
+ ROOTDIRS="$ROOTDIRS$SEP$dir"
+ SEP="|"
+ done
+ OURCYGPATTERN="(^($ROOTDIRS))"
+ # Add a user-defined pattern to the cygpath arguments
+ if [ "$GRADLE_CYGPATTERN" != "" ] ; then
+ OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)"
+ fi
+ # Now convert the arguments - kludge to limit ourselves to /bin/sh
+ i=0
+ for arg in "$@" ; do
+ CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -`
+ CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option
+
+ if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition
+ eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"`
+ else
+ eval `echo args$i`="\"$arg\""
+ fi
+ i=`expr $i + 1`
+ done
+ case $i in
+ 0) set -- ;;
+ 1) set -- "$args0" ;;
+ 2) set -- "$args0" "$args1" ;;
+ 3) set -- "$args0" "$args1" "$args2" ;;
+ 4) set -- "$args0" "$args1" "$args2" "$args3" ;;
+ 5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
+ 6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
+ 7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
+ 8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
+ 9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
+ esac
+fi
+
+# Escape application args
+save () {
+ for i do printf %s\\n "$i" | sed "s/'/'\\\\''/g;1s/^/'/;\$s/\$/' \\\\/" ; done
+ echo " "
+}
+APP_ARGS=`save "$@"`
+
+# Collect all arguments for the java command, following the shell quoting and substitution rules
+eval set -- $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS "\"-Dorg.gradle.appname=$APP_BASE_NAME\"" -classpath "\"$CLASSPATH\"" org.gradle.wrapper.GradleWrapperMain "$APP_ARGS"
+
+exec "$JAVACMD" "$@"
diff --git a/android/build/gradlew.bat b/android/build/gradlew.bat
new file mode 100644
index 0000000..107acd3
--- /dev/null
+++ b/android/build/gradlew.bat
@@ -0,0 +1,89 @@
+@rem
+@rem Copyright 2015 the original author or authors.
+@rem
+@rem Licensed under the Apache License, Version 2.0 (the "License");
+@rem you may not use this file except in compliance with the License.
+@rem You may obtain a copy of the License at
+@rem
+@rem https://www.apache.org/licenses/LICENSE-2.0
+@rem
+@rem Unless required by applicable law or agreed to in writing, software
+@rem distributed under the License is distributed on an "AS IS" BASIS,
+@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+@rem See the License for the specific language governing permissions and
+@rem limitations under the License.
+@rem
+
+@if "%DEBUG%" == "" @echo off
+@rem ##########################################################################
+@rem
+@rem Gradle startup script for Windows
+@rem
+@rem ##########################################################################
+
+@rem Set local scope for the variables with windows NT shell
+if "%OS%"=="Windows_NT" setlocal
+
+set DIRNAME=%~dp0
+if "%DIRNAME%" == "" set DIRNAME=.
+set APP_BASE_NAME=%~n0
+set APP_HOME=%DIRNAME%
+
+@rem Resolve any "." and ".." in APP_HOME to make it shorter.
+for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi
+
+@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
+set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m"
+
+@rem Find java.exe
+if defined JAVA_HOME goto findJavaFromJavaHome
+
+set JAVA_EXE=java.exe
+%JAVA_EXE% -version >NUL 2>&1
+if "%ERRORLEVEL%" == "0" goto execute
+
+echo.
+echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
+echo.
+echo Please set the JAVA_HOME variable in your environment to match the
+echo location of your Java installation.
+
+goto fail
+
+:findJavaFromJavaHome
+set JAVA_HOME=%JAVA_HOME:"=%
+set JAVA_EXE=%JAVA_HOME%/bin/java.exe
+
+if exist "%JAVA_EXE%" goto execute
+
+echo.
+echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
+echo.
+echo Please set the JAVA_HOME variable in your environment to match the
+echo location of your Java installation.
+
+goto fail
+
+:execute
+@rem Setup the command line
+
+set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
+
+
+@rem Execute Gradle
+"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %*
+
+:end
+@rem End local scope for the variables with windows NT shell
+if "%ERRORLEVEL%"=="0" goto mainEnd
+
+:fail
+rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
+rem the _cmd.exe /c_ return code!
+if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
+exit /b 1
+
+:mainEnd
+if "%OS%"=="Windows_NT" endlocal
+
+:omega
diff --git a/android/build/libs/debug/godot-lib.template_debug.aar b/android/build/libs/debug/godot-lib.template_debug.aar
new file mode 100644
index 0000000..a6e5870
Binary files /dev/null and b/android/build/libs/debug/godot-lib.template_debug.aar differ
diff --git a/android/build/libs/release/godot-lib.template_release.aar b/android/build/libs/release/godot-lib.template_release.aar
new file mode 100644
index 0000000..c8aeebc
Binary files /dev/null and b/android/build/libs/release/godot-lib.template_release.aar differ
diff --git a/android/build/res/drawable-nodpi/splash.png b/android/build/res/drawable-nodpi/splash.png
new file mode 100644
index 0000000..7bddd43
Binary files /dev/null and b/android/build/res/drawable-nodpi/splash.png differ
diff --git a/android/build/res/drawable-nodpi/splash_bg_color.png b/android/build/res/drawable-nodpi/splash_bg_color.png
new file mode 100644
index 0000000..004b6fd
Binary files /dev/null and b/android/build/res/drawable-nodpi/splash_bg_color.png differ
diff --git a/android/build/res/drawable/splash_drawable.xml b/android/build/res/drawable/splash_drawable.xml
new file mode 100644
index 0000000..30627b9
--- /dev/null
+++ b/android/build/res/drawable/splash_drawable.xml
@@ -0,0 +1,12 @@
+
+
+
+
+
+ -
+
+
+
diff --git a/android/build/res/values-ar/godot_project_name_string.xml b/android/build/res/values-ar/godot_project_name_string.xml
new file mode 100644
index 0000000..23aa5cf
--- /dev/null
+++ b/android/build/res/values-ar/godot_project_name_string.xml
@@ -0,0 +1,5 @@
+
+
+
+ godot-project-name-ar
+
diff --git a/android/build/res/values-bg/godot_project_name_string.xml b/android/build/res/values-bg/godot_project_name_string.xml
new file mode 100644
index 0000000..dbb7e04
--- /dev/null
+++ b/android/build/res/values-bg/godot_project_name_string.xml
@@ -0,0 +1,5 @@
+
+
+
+ godot-project-name-bg
+
diff --git a/android/build/res/values-ca/godot_project_name_string.xml b/android/build/res/values-ca/godot_project_name_string.xml
new file mode 100644
index 0000000..709d096
--- /dev/null
+++ b/android/build/res/values-ca/godot_project_name_string.xml
@@ -0,0 +1,5 @@
+
+
+
+ godot-project-name-ca
+
diff --git a/android/build/res/values-cs/godot_project_name_string.xml b/android/build/res/values-cs/godot_project_name_string.xml
new file mode 100644
index 0000000..ab248a8
--- /dev/null
+++ b/android/build/res/values-cs/godot_project_name_string.xml
@@ -0,0 +1,5 @@
+
+
+
+ godot-project-name-cs
+
diff --git a/android/build/res/values-da/godot_project_name_string.xml b/android/build/res/values-da/godot_project_name_string.xml
new file mode 100644
index 0000000..906bf44
--- /dev/null
+++ b/android/build/res/values-da/godot_project_name_string.xml
@@ -0,0 +1,5 @@
+
+
+
+ godot-project-name-da
+
diff --git a/android/build/res/values-de/godot_project_name_string.xml b/android/build/res/values-de/godot_project_name_string.xml
new file mode 100644
index 0000000..0cacb01
--- /dev/null
+++ b/android/build/res/values-de/godot_project_name_string.xml
@@ -0,0 +1,5 @@
+
+
+
+ godot-project-name-de
+
diff --git a/android/build/res/values-el/godot_project_name_string.xml b/android/build/res/values-el/godot_project_name_string.xml
new file mode 100644
index 0000000..047de61
--- /dev/null
+++ b/android/build/res/values-el/godot_project_name_string.xml
@@ -0,0 +1,5 @@
+
+
+
+ godot-project-name-el
+
diff --git a/android/build/res/values-en/godot_project_name_string.xml b/android/build/res/values-en/godot_project_name_string.xml
new file mode 100644
index 0000000..bb3a5db
--- /dev/null
+++ b/android/build/res/values-en/godot_project_name_string.xml
@@ -0,0 +1,5 @@
+
+
+
+ godot-project-name-en
+
diff --git a/android/build/res/values-es-rES/godot_project_name_string.xml b/android/build/res/values-es-rES/godot_project_name_string.xml
new file mode 100644
index 0000000..d4537f3
--- /dev/null
+++ b/android/build/res/values-es-rES/godot_project_name_string.xml
@@ -0,0 +1,5 @@
+
+
+
+ godot-project-name-es_ES
+
diff --git a/android/build/res/values-es/godot_project_name_string.xml b/android/build/res/values-es/godot_project_name_string.xml
new file mode 100644
index 0000000..d63a160
--- /dev/null
+++ b/android/build/res/values-es/godot_project_name_string.xml
@@ -0,0 +1,5 @@
+
+
+
+ godot-project-name-es
+
diff --git a/android/build/res/values-fa/godot_project_name_string.xml b/android/build/res/values-fa/godot_project_name_string.xml
new file mode 100644
index 0000000..c303f13
--- /dev/null
+++ b/android/build/res/values-fa/godot_project_name_string.xml
@@ -0,0 +1,5 @@
+
+
+
+ godot-project-name-fa
+
diff --git a/android/build/res/values-fi/godot_project_name_string.xml b/android/build/res/values-fi/godot_project_name_string.xml
new file mode 100644
index 0000000..bd60055
--- /dev/null
+++ b/android/build/res/values-fi/godot_project_name_string.xml
@@ -0,0 +1,5 @@
+
+
+
+ godot-project-name-fi
+
diff --git a/android/build/res/values-fr/godot_project_name_string.xml b/android/build/res/values-fr/godot_project_name_string.xml
new file mode 100644
index 0000000..2e94b65
--- /dev/null
+++ b/android/build/res/values-fr/godot_project_name_string.xml
@@ -0,0 +1,5 @@
+
+
+
+ godot-project-name-fr
+
diff --git a/android/build/res/values-hi/godot_project_name_string.xml b/android/build/res/values-hi/godot_project_name_string.xml
new file mode 100644
index 0000000..0bf75dc
--- /dev/null
+++ b/android/build/res/values-hi/godot_project_name_string.xml
@@ -0,0 +1,5 @@
+
+
+
+ godot-project-name-hi
+
diff --git a/android/build/res/values-hr/godot_project_name_string.xml b/android/build/res/values-hr/godot_project_name_string.xml
new file mode 100644
index 0000000..d3f7591
--- /dev/null
+++ b/android/build/res/values-hr/godot_project_name_string.xml
@@ -0,0 +1,5 @@
+
+
+
+ godot-project-name-hr
+
diff --git a/android/build/res/values-hu/godot_project_name_string.xml b/android/build/res/values-hu/godot_project_name_string.xml
new file mode 100644
index 0000000..012b613
--- /dev/null
+++ b/android/build/res/values-hu/godot_project_name_string.xml
@@ -0,0 +1,5 @@
+
+
+
+ godot-project-name-hu
+
diff --git a/android/build/res/values-in/godot_project_name_string.xml b/android/build/res/values-in/godot_project_name_string.xml
new file mode 100644
index 0000000..eedecff
--- /dev/null
+++ b/android/build/res/values-in/godot_project_name_string.xml
@@ -0,0 +1,5 @@
+
+
+
+ godot-project-name-in
+
diff --git a/android/build/res/values-it/godot_project_name_string.xml b/android/build/res/values-it/godot_project_name_string.xml
new file mode 100644
index 0000000..7e73404
--- /dev/null
+++ b/android/build/res/values-it/godot_project_name_string.xml
@@ -0,0 +1,5 @@
+
+
+
+ godot-project-name-it
+
diff --git a/android/build/res/values-iw/godot_project_name_string.xml b/android/build/res/values-iw/godot_project_name_string.xml
new file mode 100644
index 0000000..03893f0
--- /dev/null
+++ b/android/build/res/values-iw/godot_project_name_string.xml
@@ -0,0 +1,5 @@
+
+
+
+ godot-project-name-iw
+
diff --git a/android/build/res/values-ja/godot_project_name_string.xml b/android/build/res/values-ja/godot_project_name_string.xml
new file mode 100644
index 0000000..f9dd4fa
--- /dev/null
+++ b/android/build/res/values-ja/godot_project_name_string.xml
@@ -0,0 +1,5 @@
+
+
+
+ godot-project-name-ja
+
diff --git a/android/build/res/values-ko/godot_project_name_string.xml b/android/build/res/values-ko/godot_project_name_string.xml
new file mode 100644
index 0000000..26f5dac
--- /dev/null
+++ b/android/build/res/values-ko/godot_project_name_string.xml
@@ -0,0 +1,5 @@
+
+
+
+ godot-project-name-ko
+
diff --git a/android/build/res/values-lt/godot_project_name_string.xml b/android/build/res/values-lt/godot_project_name_string.xml
new file mode 100644
index 0000000..1c2e976
--- /dev/null
+++ b/android/build/res/values-lt/godot_project_name_string.xml
@@ -0,0 +1,5 @@
+
+
+
+ godot-project-name-lt
+
diff --git a/android/build/res/values-lv/godot_project_name_string.xml b/android/build/res/values-lv/godot_project_name_string.xml
new file mode 100644
index 0000000..b5e638e
--- /dev/null
+++ b/android/build/res/values-lv/godot_project_name_string.xml
@@ -0,0 +1,5 @@
+
+
+
+ godot-project-name-lv
+
diff --git a/android/build/res/values-nb/godot_project_name_string.xml b/android/build/res/values-nb/godot_project_name_string.xml
new file mode 100644
index 0000000..e6d89d6
--- /dev/null
+++ b/android/build/res/values-nb/godot_project_name_string.xml
@@ -0,0 +1,5 @@
+
+
+
+ godot-project-name-nb
+
diff --git a/android/build/res/values-nl/godot_project_name_string.xml b/android/build/res/values-nl/godot_project_name_string.xml
new file mode 100644
index 0000000..93cb3a3
--- /dev/null
+++ b/android/build/res/values-nl/godot_project_name_string.xml
@@ -0,0 +1,5 @@
+
+
+
+ godot-project-name-nl
+
diff --git a/android/build/res/values-pl/godot_project_name_string.xml b/android/build/res/values-pl/godot_project_name_string.xml
new file mode 100644
index 0000000..e5d6ac7
--- /dev/null
+++ b/android/build/res/values-pl/godot_project_name_string.xml
@@ -0,0 +1,5 @@
+
+
+
+ godot-project-name-pl
+
diff --git a/android/build/res/values-pt/godot_project_name_string.xml b/android/build/res/values-pt/godot_project_name_string.xml
new file mode 100644
index 0000000..a462465
--- /dev/null
+++ b/android/build/res/values-pt/godot_project_name_string.xml
@@ -0,0 +1,5 @@
+
+
+
+ godot-project-name-pt
+
diff --git a/android/build/res/values-ro/godot_project_name_string.xml b/android/build/res/values-ro/godot_project_name_string.xml
new file mode 100644
index 0000000..19e0266
--- /dev/null
+++ b/android/build/res/values-ro/godot_project_name_string.xml
@@ -0,0 +1,5 @@
+
+
+
+ godot-project-name-ro
+
diff --git a/android/build/res/values-ru/godot_project_name_string.xml b/android/build/res/values-ru/godot_project_name_string.xml
new file mode 100644
index 0000000..2848452
--- /dev/null
+++ b/android/build/res/values-ru/godot_project_name_string.xml
@@ -0,0 +1,5 @@
+
+
+
+ godot-project-name-ru
+
diff --git a/android/build/res/values-sk/godot_project_name_string.xml b/android/build/res/values-sk/godot_project_name_string.xml
new file mode 100644
index 0000000..f8ab4a5
--- /dev/null
+++ b/android/build/res/values-sk/godot_project_name_string.xml
@@ -0,0 +1,5 @@
+
+
+
+ godot-project-name-sk
+
diff --git a/android/build/res/values-sl/godot_project_name_string.xml b/android/build/res/values-sl/godot_project_name_string.xml
new file mode 100644
index 0000000..98bd53e
--- /dev/null
+++ b/android/build/res/values-sl/godot_project_name_string.xml
@@ -0,0 +1,5 @@
+
+
+
+ godot-project-name-sl
+
diff --git a/android/build/res/values-sr/godot_project_name_string.xml b/android/build/res/values-sr/godot_project_name_string.xml
new file mode 100644
index 0000000..3f400f2
--- /dev/null
+++ b/android/build/res/values-sr/godot_project_name_string.xml
@@ -0,0 +1,5 @@
+
+
+
+ godot-project-name-sr
+
diff --git a/android/build/res/values-sv/godot_project_name_string.xml b/android/build/res/values-sv/godot_project_name_string.xml
new file mode 100644
index 0000000..8670b7c
--- /dev/null
+++ b/android/build/res/values-sv/godot_project_name_string.xml
@@ -0,0 +1,5 @@
+
+
+
+ godot-project-name-sv
+
diff --git a/android/build/res/values-th/godot_project_name_string.xml b/android/build/res/values-th/godot_project_name_string.xml
new file mode 100644
index 0000000..a1cc1bc
--- /dev/null
+++ b/android/build/res/values-th/godot_project_name_string.xml
@@ -0,0 +1,5 @@
+
+
+
+ godot-project-name-th
+
diff --git a/android/build/res/values-tl/godot_project_name_string.xml b/android/build/res/values-tl/godot_project_name_string.xml
new file mode 100644
index 0000000..6d66d11
--- /dev/null
+++ b/android/build/res/values-tl/godot_project_name_string.xml
@@ -0,0 +1,5 @@
+
+
+
+ godot-project-name-tl
+
diff --git a/android/build/res/values-tr/godot_project_name_string.xml b/android/build/res/values-tr/godot_project_name_string.xml
new file mode 100644
index 0000000..ba3bd7d
--- /dev/null
+++ b/android/build/res/values-tr/godot_project_name_string.xml
@@ -0,0 +1,5 @@
+
+
+
+ godot-project-name-tr
+
diff --git a/android/build/res/values-uk/godot_project_name_string.xml b/android/build/res/values-uk/godot_project_name_string.xml
new file mode 100644
index 0000000..5f14ab2
--- /dev/null
+++ b/android/build/res/values-uk/godot_project_name_string.xml
@@ -0,0 +1,5 @@
+
+
+
+ godot-project-name-uk
+
diff --git a/android/build/res/values-vi/godot_project_name_string.xml b/android/build/res/values-vi/godot_project_name_string.xml
new file mode 100644
index 0000000..295378e
--- /dev/null
+++ b/android/build/res/values-vi/godot_project_name_string.xml
@@ -0,0 +1,5 @@
+
+
+
+ godot-project-name-vi
+
diff --git a/android/build/res/values-zh-rHK/godot_project_name_string.xml b/android/build/res/values-zh-rHK/godot_project_name_string.xml
new file mode 100644
index 0000000..40ab0f2
--- /dev/null
+++ b/android/build/res/values-zh-rHK/godot_project_name_string.xml
@@ -0,0 +1,5 @@
+
+
+
+ godot-project-name-zh_HK
+
diff --git a/android/build/res/values-zh-rTW/godot_project_name_string.xml b/android/build/res/values-zh-rTW/godot_project_name_string.xml
new file mode 100644
index 0000000..095bd56
--- /dev/null
+++ b/android/build/res/values-zh-rTW/godot_project_name_string.xml
@@ -0,0 +1,5 @@
+
+
+
+ godot-project-name-zh_TW
+
diff --git a/android/build/res/values-zh/godot_project_name_string.xml b/android/build/res/values-zh/godot_project_name_string.xml
new file mode 100644
index 0000000..31aa8c2
--- /dev/null
+++ b/android/build/res/values-zh/godot_project_name_string.xml
@@ -0,0 +1,5 @@
+
+
+
+ godot-project-name-zh
+
diff --git a/android/build/res/values/godot_project_name_string.xml b/android/build/res/values/godot_project_name_string.xml
new file mode 100644
index 0000000..7ec2738
--- /dev/null
+++ b/android/build/res/values/godot_project_name_string.xml
@@ -0,0 +1,5 @@
+
+
+
+ godot-project-name
+
diff --git a/android/build/res/values/themes.xml b/android/build/res/values/themes.xml
new file mode 100644
index 0000000..d64b50c
--- /dev/null
+++ b/android/build/res/values/themes.xml
@@ -0,0 +1,10 @@
+
+
+
+
+
+
+
diff --git a/android/build/settings.gradle b/android/build/settings.gradle
new file mode 100644
index 0000000..dcac44e
--- /dev/null
+++ b/android/build/settings.gradle
@@ -0,0 +1,17 @@
+// This is the root directory of the Godot Android gradle build.
+pluginManagement {
+ apply from: 'config.gradle'
+
+ plugins {
+ id 'com.android.application' version versions.androidGradlePlugin
+ id 'org.jetbrains.kotlin.android' version versions.kotlinVersion
+ }
+ repositories {
+ google()
+ mavenCentral()
+ gradlePluginPortal()
+ maven { url "https://plugins.gradle.org/m2/" }
+ }
+}
+
+include ':assetPacks:installTime'
diff --git a/android/build/src/com/godot/game/GodotApp.java b/android/build/src/com/godot/game/GodotApp.java
new file mode 100644
index 0000000..9142d76
--- /dev/null
+++ b/android/build/src/com/godot/game/GodotApp.java
@@ -0,0 +1,47 @@
+/**************************************************************************/
+/* GodotApp.java */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+package com.godot.game;
+
+import org.godotengine.godot.GodotActivity;
+
+import android.os.Bundle;
+
+/**
+ * Template activity for Godot Android builds.
+ * Feel free to extend and modify this class for your custom logic.
+ */
+public class GodotApp extends GodotActivity {
+ @Override
+ public void onCreate(Bundle savedInstanceState) {
+ setTheme(R.style.GodotAppMainTheme);
+ super.onCreate(savedInstanceState);
+ }
+}