diff --git a/Assets/scripts/Head.gd b/Assets/scripts/Head.gd index 4fdc2cd..62c50ab 100644 --- a/Assets/scripts/Head.gd +++ b/Assets/scripts/Head.gd @@ -7,14 +7,14 @@ var max_angle_radians = 1.5 func _process(delta): var look_velocity = Input.get_vector("look_left", "look_right", "look_up", "look_down") - var rotate_degree = -look_velocity.y * vertical_joystick_sensitity + var rotate_degree = -look_velocity.y * GlobalSettings.Joystick_Sensitivity rotate_x(rotate_degree) func _unhandled_input(event): if event is InputEventMouseMotion: var mouse_movement = -event.relative.y - var rotate_amount = mouse_movement * vertical_mouse_sensitivity + var rotate_amount = mouse_movement * GlobalSettings.Mouse_Sensitivity var rotation_after = rotate_amount + rotation.x if rotation_after <= max_angle_radians and rotate_amount > 0: rotate_x(rotate_amount) diff --git a/Assets/scripts/player.gd b/Assets/scripts/player.gd index de863a5..58fdfec 100644 --- a/Assets/scripts/player.gd +++ b/Assets/scripts/player.gd @@ -63,7 +63,7 @@ func _physics_process(delta): move_and_slide() var look_velocity = Input.get_vector("look_left", "look_right", "look_up", "look_down") - rotate_y(-look_velocity.x * joystick_sensitity * delta) + rotate_y(-look_velocity.x * GlobalSettings.Joystick_Sensitivity * delta) func _process(delta): #Calculations for seeing if you vaped too many times within a short span @@ -79,7 +79,7 @@ func _input(event): respawn() if not is_paused: if event is InputEventMouseMotion: - rotate_y(-event.relative.x * mouse_sensitivity) + rotate_y(-event.relative.x * GlobalSettings.Mouse_Sensitivity) if event.is_action_pressed("vape"): if current_condition == CONDITION.NORMAL: