Created a Generator Panel with Key and Shape keyed the button being pressed and made it animate when clicked in game

This commit is contained in:
2024-07-17 01:56:23 -05:00
parent e7f51c66e5
commit f59e888ad5
7 changed files with 154 additions and 0 deletions

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[ext_resource type="Script" path="res://Assets/scripts/Generator Panel.gd" id="1_i8xx2"]
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resource_name = "Press"
tracks/0/type = "bezier"
tracks/0/imported = false
tracks/0/enabled = true
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"Press": SubResource("Animation_5a75i"),
"RESET": SubResource("Animation_qkow4")
}
[node name="StaticBody3D" type="StaticBody3D"]
script = ExtResource("1_i8xx2")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.000640869, 0.0495605, 0.0411072)
shape = SubResource("BoxShape3D_xn70b")
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
"": SubResource("AnimationLibrary_ed3dm")
}
[node name="GeneratorPanel" parent="." instance=ExtResource("2_4k7uo")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.0453592)
[editable path="GeneratorPanel"]

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extends StaticBody3D
@export var promt_message:String = "press e"
@export var promt_key:String
signal Generator_Started
func interact(player):
$AnimationPlayer.play("Press")
emit_signal("Generator_Started")

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roughness/src_normal=""
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