diff --git a/Assets/Levels/hospital_outside.tscn b/Assets/Levels/hospital_outside.tscn new file mode 100644 index 0000000..42ae832 --- /dev/null +++ b/Assets/Levels/hospital_outside.tscn @@ -0,0 +1,37 @@ +[gd_scene load_steps=7 format=3 uid="uid://eeymjvfjb5pq"] + +[ext_resource type="PackedScene" uid="uid://buu6atwstu731" path="res://Blender Files/Map_Pieces/HospitalOutside.blend" id="1_wpexp"] +[ext_resource type="PackedScene" uid="uid://cpwg1ula5qbrl" path="res://Assets/components/spawn_point.tscn" id="2_m12tj"] + +[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_284l6"] + +[sub_resource type="Sky" id="Sky_le0bg"] +sky_material = SubResource("ProceduralSkyMaterial_284l6") + +[sub_resource type="Environment" id="Environment_g6k2s"] +background_mode = 2 +sky = SubResource("Sky_le0bg") +ambient_light_color = Color(0.0503327, 0.0365134, 0.0629242, 1) +fog_enabled = true +fog_light_color = Color(0.193826, 0.181174, 0.240142, 1) + +[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_tm7vo"] +data = PackedVector3Array(-150, 0, 150, 150, 0, -150, 150, 0, 150, -150, 0, 150, -150, 0, -150, 150, 0, -150) + +[node name="HospitalOutside" type="StaticBody3D"] + +[node name="WorldEnvironment" type="WorldEnvironment" parent="."] +environment = SubResource("Environment_g6k2s") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="."] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.345888, 0, -0.633145) +shape = SubResource("ConcavePolygonShape3D_tm7vo") + +[node name="HospitalOutside" parent="." instance=ExtResource("1_wpexp")] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.345888, 0, -0.633145) + +[node name="SpawnPoint" parent="." instance=ExtResource("2_m12tj")] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 110.663, 13.938, 20.2631) + +[editable path="HospitalOutside"] +[editable path="SpawnPoint"] diff --git a/Blender Files/Map_Pieces/HospitalOutside.blend b/Blender Files/Map_Pieces/HospitalOutside.blend new file mode 100644 index 0000000..5dfc9da Binary files /dev/null and b/Blender Files/Map_Pieces/HospitalOutside.blend differ diff --git a/Blender Files/Map_Pieces/HospitalOutside.blend.import b/Blender Files/Map_Pieces/HospitalOutside.blend.import new file mode 100644 index 0000000..ed33c56 --- /dev/null +++ b/Blender Files/Map_Pieces/HospitalOutside.blend.import @@ -0,0 +1,50 @@ +[remap] + +importer="scene" +importer_version=1 +type="PackedScene" +uid="uid://buu6atwstu731" +path="res://.godot/imported/HospitalOutside.blend-33cfd69d1d381d8806126a7a6b16a150.scn" + +[deps] + +source_file="res://Blender Files/Map_Pieces/HospitalOutside.blend" +dest_files=["res://.godot/imported/HospitalOutside.blend-33cfd69d1d381d8806126a7a6b16a150.scn"] + +[params] + +nodes/root_type="" +nodes/root_name="" +nodes/apply_root_scale=true +nodes/root_scale=1.0 +meshes/ensure_tangents=true +meshes/generate_lods=true +meshes/create_shadow_meshes=true +meshes/light_baking=1 +meshes/lightmap_texel_size=0.2 +meshes/force_disable_compression=false +skins/use_named_skins=true +animation/import=true +animation/fps=30 +animation/trimming=false +animation/remove_immutable_tracks=true +import_script/path="" +_subresources={} +gltf/naming_version=1 +gltf/embedded_image_handling=1 +blender/nodes/visible=0 +blender/nodes/punctual_lights=true +blender/nodes/cameras=true +blender/nodes/custom_properties=true +blender/nodes/modifiers=1 +blender/meshes/colors=false +blender/meshes/uvs=true +blender/meshes/normals=true +blender/meshes/tangents=true +blender/meshes/skins=2 +blender/meshes/export_bones_deforming_mesh_only=false +blender/materials/unpack_enabled=true +blender/materials/export_materials=1 +blender/animation/limit_playback=true +blender/animation/always_sample=true +blender/animation/group_tracks=true diff --git a/Blender Files/Map_Pieces/HospitalOutside.blend1 b/Blender Files/Map_Pieces/HospitalOutside.blend1 new file mode 100644 index 0000000..b759417 Binary files /dev/null and b/Blender Files/Map_Pieces/HospitalOutside.blend1 differ