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10 Commits

8 changed files with 46 additions and 8 deletions

View File

@ -80,9 +80,6 @@ shape = SubResource("ConcavePolygonShape3D_ijd3v")
[node name="CollisionShape3D" type="CollisionShape3D" parent="HospitalOutside/Traffic Circle/StaticBody3D"]
shape = SubResource("ConcavePolygonShape3D_ahx0r")
[node name="SpawnPoint" parent="." instance=ExtResource("2_m12tj")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 15.7104, 0.296161, -0.492134)
[node name="InvisibleWall" type="StaticBody3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 65.3473, 0, 0)
script = ExtResource("3_qewxi")
@ -142,7 +139,9 @@ lifetime = 3.0
process_material = SubResource("ParticleProcessMaterial_7cs01")
draw_pass_1 = SubResource("SphereMesh_x4hxh")
[node name="SpawnPoint" parent="." instance=ExtResource("2_m12tj")]
transform = Transform3D(-0.211035, 0, 0.977479, 0, 1, 0, -0.977479, 0, -0.211035, 12.6221, 0.152207, -0.877425)
[connection signal="area_entered" from="InvisibleWall/Area3D" to="InvisibleWall" method="_on_area_3d_area_entered"]
[editable path="HospitalOutside"]
[editable path="SpawnPoint"]

View File

@ -7,5 +7,5 @@
script = ExtResource("1_1dk7k")
[node name="Sprite3D" type="Sprite3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.07401, 0)
transform = Transform3D(-1.20206e-08, 0, 0.275, 0, 0.275, 0, -0.275, 0, -1.20206e-08, 0, 2.07401, 0)
texture = ExtResource("2_uc2p6")

BIN
Assets/polycutegames.png Normal file

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Width:  |  Height:  |  Size: 3.0 MiB

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@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://cxagns42tq70v"
path="res://.godot/imported/polycutegames.png-fc7728b761b1973f5f71898279549ee8.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Assets/polycutegames.png"
dest_files=["res://.godot/imported/polycutegames.png-fc7728b761b1973f5f71898279549ee8.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

View File

@ -4,7 +4,6 @@ extends Node3D
# Called when the node enters the scene tree for the first time.
func _ready():
GlobalSettings.SetSpawnPoint(self.global_position, self.global_rotation)
GlobalSettings.Se
get_tree().call_group("Player", "respawn")
if not GlobalSettings.DEVMODE:
$Sprite3D.hide()

View File

@ -1,6 +1,6 @@
extends Node
enum Setting{Mouse_Speed, Joystick_Speed, SFX_Volume, Music_Volume, Voice_Volume, FOV, Test_Value}
enum Setting{Mouse_Speed, Joystick_Speed, SFX_Volume, Music_Volume, Voice_Volume, FOV, Test_Value, DEVMODE}
var DEVMODE = true
var is_paused = false
@ -49,6 +49,11 @@ var Settings:Dictionary = {
"value": 69.0,
"text": "Test Value",
"range": Vector3(0,100, 0.25)
},
Setting.DEVMODE: {
"value": true,
"text": "Dev Mode",
"range": Vector3(0,1,1)
}
}

View File

@ -130,6 +130,7 @@ func recover():
func respawn():
global_position = GlobalSettings.SpawnPoint
global_rotation = GlobalSettings.SpawnRotation
#Timers
func _on_coughing_timer_timeout():

View File

@ -17,7 +17,7 @@ run/main_scene="res://Assets/game_window.tscn"
config/quit_on_go_back=false
config/features=PackedStringArray("4.3", "Forward Plus")
boot_splash/bg_color=Color(0.0509804, 0.0509804, 0.0509804, 1)
boot_splash/image="res://Krita/TestBootLogo.png"
boot_splash/image="res://Assets/polycutegames.png"
config/icon="res://Assets/icon.png"
[autoload]