extends Node var DEVMODE = true var is_paused = false var Joystick_Sensitivity = 2 var Mouse_Sensitivity = 0.02 var current_map = "" var SpawnPoint:Vector3 var Player_Last_Location = Vector3(0,0,0) var HasGeneratorKey = false func SetCurrentMap(selected_map): current_map = selected_map func SetSpawnPoint(pos:Vector3): SpawnPoint = pos print("Spawn Point set to ", pos)