class_name Enemy extends CharacterBody3D @onready var nav_agent = $NavigationAgent3D @export var SPEED:float = 3.0 var prev_known_location = Vector3(0,0,0) func _ready(): update_target_location(global_transform.origin) func _process(delta): if prev_known_location != GlobalSettings.Player_Last_Location: prev_known_location = GlobalSettings.Player_Last_Location update_target_location(GlobalSettings.Player_Last_Location) func _physics_process(delta): var current_location = global_transform.origin var next_location = nav_agent.get_next_path_position() var new_velocity = (next_location - current_location).normalized() * SPEED velocity = new_velocity move_and_slide() func update_target_location(target_location): nav_agent.set_target_position(target_location)