[gd_scene load_steps=5 format=3 uid="uid://bkbhm2x07o5vd"] [ext_resource type="Texture2D" uid="uid://dlggbkhxijuy1" path="res://Assets/textures/Mountain brown rock seamless texture 2048x2048.jpg" id="1_gkfw0"] [sub_resource type="BoxShape3D" id="BoxShape3D_b1bm2"] size = Vector3(10, 10, 1) [sub_resource type="BoxMesh" id="BoxMesh_nsuje"] size = Vector3(10, 10, 1) [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_yyl1p"] albedo_texture = ExtResource("1_gkfw0") emission = Color(0.768627, 0.388235, 0.92549, 1) [node name="StaticBody3D" type="StaticBody3D"] [node name="CollisionShape3D" type="CollisionShape3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0809937, 0, 0) shape = SubResource("BoxShape3D_b1bm2") [node name="MeshInstance3D" type="MeshInstance3D" parent="."] mesh = SubResource("BoxMesh_nsuje") surface_material_override/0 = SubResource("StandardMaterial3D_yyl1p")