extends Node @export var game_base:PackedScene @export var main_menu:PackedScene func StartGame(): var game = game_base.instantiate() remove_child($"Main Menu") self.add_child(game) func ReturnToMenu(): var menu = main_menu.instantiate() remove_child($"Game") self.add_child(menu) func _on_main_menu_start_game(): StartGame() func _on_return_main_menu(): ReturnToMenu()