[gd_scene load_steps=9 format=3 uid="uid://h7a73ix3i17g"] [ext_resource type="Texture2D" uid="uid://dq01babpxo2uo" path="res://Assets/textures/floor_tile.jpg" id="1_muoda"] [ext_resource type="Texture2D" uid="uid://bcko6434fyqaj" path="res://Assets/textures/ceiling_texture.jpg" id="1_oeqqh"] [sub_resource type="BoxShape3D" id="BoxShape3D_uapdb"] size = Vector3(1000, 1, 1000) [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_sichl"] albedo_texture = ExtResource("1_muoda") uv1_triplanar = true [sub_resource type="BoxMesh" id="BoxMesh_2q25b"] lightmap_size_hint = Vector2i(504, 266) material = SubResource("StandardMaterial3D_sichl") size = Vector3(1000, 1, 1000) [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_v0yvq"] albedo_texture = ExtResource("1_oeqqh") uv1_triplanar = true [sub_resource type="BoxMesh" id="BoxMesh_iecqj"] material = SubResource("StandardMaterial3D_v0yvq") size = Vector3(1000, 0.1, 1000) [sub_resource type="Environment" id="Environment_dhgew"] background_mode = 1 background_energy_multiplier = 1.28 [node name="TestMap3" type="Node3D"] [node name="StaticBody3D" type="StaticBody3D" parent="."] [node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D"] shape = SubResource("BoxShape3D_uapdb") [node name="MeshInstance3D" type="MeshInstance3D" parent="StaticBody3D"] mesh = SubResource("BoxMesh_2q25b") [node name="MeshInstance3D" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 6, 0) mesh = SubResource("BoxMesh_iecqj") [node name="WorldEnvironment" type="WorldEnvironment" parent="."] environment = SubResource("Environment_dhgew") [node name="SpotLight3D" type="SpotLight3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -27.0597, 1.10077, 0)