[gd_scene load_steps=5 format=3 uid="uid://dmbqijgut3s51"] [ext_resource type="Texture2D" uid="uid://dlggbkhxijuy1" path="res://Assets/textures/Mountain brown rock seamless texture 2048x2048.jpg" id="1_rd1yx"] [sub_resource type="BoxShape3D" id="BoxShape3D_2xgye"] size = Vector3(10, 1, 10) [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_jb2bo"] albedo_texture = ExtResource("1_rd1yx") [sub_resource type="BoxMesh" id="BoxMesh_eip3x"] material = SubResource("StandardMaterial3D_jb2bo") size = Vector3(10, 1, 10) [node name="Rock Floor" type="StaticBody3D"] [node name="CollisionShape3D" type="CollisionShape3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.75, 0, 0) shape = SubResource("BoxShape3D_2xgye") [node name="MeshInstance3D" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.831642, 0, 0) mesh = SubResource("BoxMesh_eip3x")