extends Node3D @export var vertical_joystick_sensitity : float = 2 func _process(delta): var look_velocity = Input.get_vector("look_left", "look_right", "look_up", "look_down") rotate_x(-look_velocity.y * vertical_joystick_sensitity * delta) func _unhandled_input(event): if event is InputEventMouseMotion: rotate_x(-event.relative.y * 0.02 )