[gd_scene load_steps=5 format=3 uid="uid://er8qeqe4d466"] [ext_resource type="Texture2D" uid="uid://db6enrh77cnbb" path="res://Assets/textures/wall_a.jpg" id="1_52lln"] [sub_resource type="BoxShape3D" id="BoxShape3D_igcda"] size = Vector3(5, 3.5, 0.2) [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_jo56m"] albedo_texture = ExtResource("1_52lln") [sub_resource type="BoxMesh" id="BoxMesh_ivu18"] material = SubResource("StandardMaterial3D_jo56m") size = Vector3(5, 3.5, 0.2) [node name="StaticBody3D" type="StaticBody3D"] [node name="CollisionShape3D" type="CollisionShape3D" parent="."] shape = SubResource("BoxShape3D_igcda") [node name="MeshInstance3D" type="MeshInstance3D" parent="."] mesh = SubResource("BoxMesh_ivu18") skeleton = NodePath("../CollisionShape3D")