[gd_scene load_steps=7 format=3 uid="uid://eeymjvfjb5pq"] [ext_resource type="PackedScene" uid="uid://buu6atwstu731" path="res://Blender Files/Map_Pieces/HospitalOutside.blend" id="1_wpexp"] [ext_resource type="PackedScene" uid="uid://cpwg1ula5qbrl" path="res://Assets/components/spawn_point.tscn" id="2_m12tj"] [sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_284l6"] [sub_resource type="Sky" id="Sky_le0bg"] sky_material = SubResource("ProceduralSkyMaterial_284l6") [sub_resource type="Environment" id="Environment_g6k2s"] background_mode = 2 sky = SubResource("Sky_le0bg") ambient_light_color = Color(0.0503327, 0.0365134, 0.0629242, 1) fog_enabled = true fog_light_color = Color(0.193826, 0.181174, 0.240142, 1) [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_tm7vo"] data = PackedVector3Array(-150, 0, 150, 150, 0, -150, 150, 0, 150, -150, 0, 150, -150, 0, -150, 150, 0, -150) [node name="HospitalOutside" type="StaticBody3D"] [node name="WorldEnvironment" type="WorldEnvironment" parent="."] environment = SubResource("Environment_g6k2s") [node name="CollisionShape3D" type="CollisionShape3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.345888, 0, -0.633145) shape = SubResource("ConcavePolygonShape3D_tm7vo") [node name="HospitalOutside" parent="." instance=ExtResource("1_wpexp")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.345888, 0, -0.633145) [node name="SpawnPoint" parent="." instance=ExtResource("2_m12tj")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 110.663, 13.938, 20.2631) [editable path="HospitalOutside"] [editable path="SpawnPoint"]